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AusPiggy Game profile

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79

Mar 7th 2015, 21:08:29

blah

AusPiggy Game profile

Member
79

Feb 26th 2015, 10:07:13

Why drink beer...cos it is delicious!

AusPiggy Game profile

Member
79

Feb 20th 2015, 23:05:41

They have internet yellow pages

AusPiggy Game profile

Member
79

Feb 13th 2015, 21:59:46

blah

AusPiggy Game profile

Member
79

Jan 16th 2015, 21:44:34

Confirmed :)

Treat me as an emergency FA contact so if you cant get TAN, Archaic, Hex or Wiz just bug me :)

Never said I wasnt a nerd :P

AusPiggy Game profile

Member
79

Sep 4th 2014, 8:27:03

bonus!

AusPiggy Game profile

Member
79

Aug 23rd 2014, 11:12:19

I agree that walling should be a factor in the game as it did require some skill and was nice to have goals to try and absorb hundreds and hundreds of hits. A 1-2 (randomised) sec cool down on the attack button, even if just for alliance server, i think would be a great way to go.

12 hits (assume breaker) - 12-24sec.
12 hits each (assume 3 mid-breakers at 12 each) - 12-24sec - 36 mid + 12 breaker - 48hits total
12 hits each (assume 6 lower mid breakers at 12 each) - 12-24sec - 72hits + 48 hits - 120 hits total
12 hits simultaneous over the remaining members to kill - 12-24sec - assume 80+ additional hits - 200+ hits

Total run time 48-96sec

I used 12 as it is approx half break and assumed they were perfectly overlapped (i.e all go at once and then immediately the next level of hitters go). For a solo breaker target (e.g. maybe a big guy) you would have 12-24sec to get the alert. By the time you login you might be in the mid to low mid breaker range.

With my assumptions this may hold true for a large number of hitters. Assume a chat where you have 10-12 members you are looking at re-hitting of the mid breakers potentially at the lower mid breakers so factor in a few seconds each for readiness regain.

Something like that would give a defender a fighting chance.

Yes the restart bonus helps but walling would give more an incentive I would think into increasing your restart amount.

Anyway random half asleep ramblings :P


AusPiggy Game profile

Member
79

Aug 19th 2014, 3:45:35

PDM declares war on SoF and xSx for the following reasons:

1) It makes it easier for me to allocate targets. Efficiency savings ftw!

2) DK thanks for the help with Rage :) let us return the favour with helping with xSx :)

3) My bar needs more alcohol and i cant get alcohol from dead LaF countries and their restarts need to build up a stockpile.

*Adds no SoF and xSx to the parking lot bar sign*

AusPiggy Game profile

Member
79

Aug 18th 2014, 23:51:32

Congrats mate!!!!

*gives beer*
*drinks beer*

AusPiggy Game profile

Member
79

Aug 17th 2014, 1:42:06

*takes down previous sign*

*puts up sign "No LaF, Rage or SoF - Secret war business - New entrants welcome"*

*puts up menu "Beer, Rum - awaiting ops on LaF alcohol stores for greater availability"*

*creates explosive out of alcohol*
*blows tank treads off Robyn's tank*

No drink driving for you!

AusPiggy Game profile

Member
79

Aug 17th 2014, 1:38:05

Welcome welcome DK :)

*adds DK to the clans allowed in my Carpark pub*

*hands out beer and rum to DK'rs*

I can get other alcoholic beverages upon request. Just need some ops on LaF alcohol stores :)

AusPiggy Game profile

Member
79

Aug 17th 2014, 1:36:04

Looks like I need to keep modifying this sign :)

*adds ICN*
*Hands out more beers*

PDMers your LaF Beer and Rum theiving requirements have gone up
*cracks the whip on PDMers*

AusPiggy Game profile

Member
79

Aug 17th 2014, 1:34:34

Welcome to the party mate

*changes sign on my carpark pub to include TPA*

*hands out the beers*

AusPiggy Game profile

Member
79

Aug 16th 2014, 6:06:27

Next....Beer!

AusPiggy Game profile

Member
79

Aug 16th 2014, 5:59:47

Haha you copied us with the AB FS. On the plus side I have lots of vacant land to park my pallets of LaF beer and rum.

*creates a parking lot bar*
*puts up sign *No LaF, Rage or SoF - Secret war business*"

AusPiggy Game profile

Member
79

Aug 16th 2014, 1:46:52

I should have thrown in an AB just for fun somewhere :P

Spent all cash on mil forgot that now meant I had expenses per turn hahaha

*keeps shaking off rust*

AusPiggy Game profile

Member
79

Aug 16th 2014, 1:17:17

LaF has hit our FDP SoL. Combined with the fact that their FR was suiciding on PDM. PDM declares war on LaF to seek recompense for such actions.

PDM takes inspiration from

//http://www.youtube.com/embed/f55CqLc6IR0

And will surely have an epic hangover in the following days.

AusPiggy Game profile

Member
79

Aug 15th 2014, 8:22:18

bacon

AusPiggy Game profile

Member
79

Jul 22nd 2014, 23:42:40

Sorry for the delay, been drowning in work. Running on 4 hrs sleep again yay!

Confirmed!

I will update the PDM wiki shortly (or get my new HFA to do it ;)).

May the probes and camel riding commence!

AusPiggy Game profile

Member
79

Jul 15th 2014, 8:28:01

Wow this was a long thread *adds nothing useful to convo but getting a bonus post before i forget again*

*walks out of thread*

AusPiggy Game profile

Member
79

Jul 15th 2014, 8:14:38

CoC is andriod or iOS game where you build a town. Buildings are built over time. You have two resources initially (gold and elixir) and then later on get dark elixir. You build different troop types and can go grab for more resources off other players. Also has a clan war function where over a two day period you war another randomly selected clan (seems pretty balanced though).

AusPiggy Game profile

Member
79

Jun 24th 2014, 6:09:20

rawr

AusPiggy Game profile

Member
79

Jun 21st 2014, 6:22:16

Done and done :)

AusPiggy Game profile

Member
79

May 17th 2014, 3:33:15

bonus

AusPiggy Game profile

Member
79

Apr 26th 2014, 1:14:42

Happy Chicken there is a name I haven't heard in ages.

AusPiggy Game profile

Member
79

Apr 23rd 2014, 7:37:08

DDOG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*throws muffin*

AusPiggy Game profile

Member
79

Apr 19th 2014, 2:38:48

fluff

AusPiggy Game profile

Member
79

Apr 8th 2014, 7:32:23

poop

AusPiggy Game profile

Member
79

Apr 7th 2014, 23:12:39

Hey all,

PDM is pacting. Please hit me up on ee forum PM or on IRC i idle in #PDM whenever i can :)

Cheers,
AusPiggy

AusPiggy Game profile

Member
79

Apr 3rd 2014, 6:31:39

Hey All,

Unfortunately quaxbi (aka elvesrus) has had to step down unexpectedy as Director of PDM.

As a result I have been reinstated as director of PDM.

For any pacting questions or FA feel free to contact me. Will provide a new list of FA contacts early in the new sets.

Someone else from PDM will be along to confirm shortly :)

Cheers,
AusPiggy
Director PDM

AusPiggy Game profile

Member
79

Mar 26th 2014, 1:14:38

is

AusPiggy Game profile

Member
79

Mar 26th 2014, 1:13:38

Sent you a PM

AusPiggy Game profile

Member
79

Mar 19th 2014, 1:12:14

bacon

AusPiggy Game profile

Member
79

Mar 16th 2014, 4:21:06

potato!

AusPiggy Game profile

Member
79

Mar 8th 2014, 1:07:56

For giggles and stuff?

AusPiggy Game profile

Member
79

Mar 1st 2014, 0:28:06

blah

AusPiggy Game profile

Member
79

Feb 17th 2014, 6:29:56

chocolate

AusPiggy Game profile

Member
79

Feb 6th 2014, 23:47:58

Confirmed!

I have had to step down due to insanely busy RL at the moment (2 jobs, doctorate, 2 year old and planning for wedding). I am still around as listed for an emergency contact as Head of War :)

AusPiggy Game profile

Member
79

Jan 25th 2014, 3:08:55

bonus

AusPiggy Game profile

Member
79

Jan 18th 2014, 1:10:18

bacon

AusPiggy Game profile

Member
79

Jan 13th 2014, 0:57:16

bonus

AusPiggy Game profile

Member
79

Jan 6th 2014, 11:35:06

Erian, I think using total NW to determine a winner based upon stats is only viable if both alliances are the same size. Average NW would be better to cater for differences in alliance size. I like the other idea though but I also like the idea of having pacts implemented through the tag admin functionality (e.g. if there is a uNAP between two alliances, you can't hit that other alliance at all, if a country detags they cant suicide on another alliance for a tag admin defined time period, etc), but that isn't the topic of this thread ;)

AusPiggy Game profile

Member
79

Jan 6th 2014, 11:31:13

I am not a mod but as tella said qz has asked for my opinion or suggestions for some of the changes over the past few sets. To answer the questions in my opinion (i am not talking for qz, etc)

1) Have the changes that you've made delivered the results you were trying to achieve? (As in making a FS weaker or w/e your goal was)

Ans - My understanding has been that the changes were intended to make war competitive for the duration of a reset. OOP wars sucked as people quickly lost interest where there was a large imbalance (whether NW, membership size, etc). Similarly, as already mentioned, if you spend weeks building a country for it to die in 20 sec and then have to start from scratch is annoying. Based on this some of the changes i believe were made to try and draw out a KR so people have a change to wall, the time based DR changes over the previous sets i think did do this to a degree. Did it do what the admins wanted exactly, no idea. The NW ratios affecting the losses to the attacker and defender, i think does work towards balancing out NW differences to a degree, once again no idea if it is as envisaged by the admins.

2) Do you have intentions of making changes next set? If so, do you plan on returning things to the way they were, or just improving on the current changes?

Ans - No idea. Haven't had any ideas bounced off me or suggestions asked for. I have been working on a warbot for PDM which qz asked if I could provide a version which will be available for all EE clans. I intend to do so but due to RL time is limited.

3) What do you now classify as a win or a loss in a war, where killing is underpowered, and leveling is overpowered?

Ans - Don't think this is for the admins to determine. They don't provide war rankings. The player community decides i think, someone could "win" a war by having killed the most countries, tag killed the alliance, and have a massive NW advantage. Alternatively, they could have done all that and shafted all their allies, and committed political suicide. So do the stats count or the way that alliance is viewed? Did the alliance who lost by stats make the point they were after? etc etc *Shrugs* this is a semi sober, semi awake post :P

4) When you guys are making changes to the game, how do you determine what you will change? Are you taking advice from players, or just making them based off your game play or what you see happening?

Ans - I was asked for ideas and opinions on ideas by qz. Why the admins choose to target a certain aspect of the game i dont know.

Cheers,
AusPiggy

AusPiggy Game profile

Member
79

Jan 5th 2014, 10:43:42

Bacon

AusPiggy Game profile

Member
79

Dec 27th 2013, 1:08:52

Good luck :)

AusPiggy Game profile

Member
79

Dec 15th 2013, 3:18:08

bonus

AusPiggy Game profile

Member
79

Dec 7th 2013, 3:03:26

Sent ya a PM

AusPiggy Game profile

Member
79

Dec 6th 2013, 23:03:25

confirmed :)

I will update the PDM wiki over the coming days. FA contacts are:

Me - Director (on irc in #pdm and usually #earthempires or ee forum PM)
Elvesrus/quaxbi - HFA (#pdm and #earthempires)
alifie - aFA (as above).

AusPiggy Game profile

Member
79

Dec 5th 2013, 7:24:53

Someone took away all my labs over the last few days PDM likes giving out ABs not receiving them :P

AusPiggy Game profile

Member
79

Dec 5th 2013, 0:42:08

Indeed it has been fun...if I could get an op on you trife to see if you are still flat from before would gladly AB :P