Feb 6th 2021, 4:13:53
GDI will change from an individual country level concept to something that is applied at the clan level. Joining GDI restricts the types of attacks and spy ops that can be done by your clan members and that can be done against them. It is designed as a way for alliances that wish to netgain to have additional protection while doing so. Here is a short summary of changes:
* Non player countries are able to retal countries that attack them.
* GDI clans have a clan level army which can be called in to defend member countries.
* War involving GDI clans is a explicit concept that exists within the game that is invoked by clan leaders.
* Very early and very late wars declared against GDI clans are no longer possible.
* Blindside wars are no longer possible against GDI clans.
* Player controlled untagged countries do significantly less damage to countries in GDI clans.
* Landgrabs are still possible against countries in GDI clans, but attacks are limited or restricted between clans.
* Clan GDI adds expenses of $25 per acre per non-cs building outside of protection.
Here is the complete set of proposed changes:
1) Changes for clan leaders of GDI clans
* Clan leaders can join the new clan level GDI during clan creation for clans created early enough in the set. The clan GDI option is not available for clans created after 72 hours have passed during the reset.
* Clan countries contribute money to a shared defense fund as they play turns via maintenance expenses. The game automatically uses these funds to purchase a clan level army consisting of troops, turrets, and tanks. Purchases are made from the public market. Funds and military units in the clan level army will decay over time.
* Once per reset, the standing army may be called in to help member countries. At that time all funds and military will be distributed evenly to all countries in the clan not dead, deleted, or under vacation.
* It is possible to declare war on any non-GDI clan. War allows any kind of attack or spy op between the two clans without restriction. There is a 48 hour waiting period before hostilities can commence. All members of the attacking and defending clans are immediately notified of the war declaration.
* War cannot be declared during the final 15% of the reset or if the attacking or defending clan have below 5000 average land.
* War cannot be declared more than twice against the same clan during a single reset.
* It is possible to force a peace condition during war. Peace can occur in three ways: it can be mutually agreed upon, any side can force peace in the final 15% of a reset, or any side can force peace if either side falls below 5000 average land. Peace can be forced during the initial 48 hours before hostilities occur.
* Clans cannot be created during the final 75% of a reset.
2) Changes for countries in a GDI clan
* Countries in any GDI clan cannot be attacked.
* Harmful spy ops are not possible against countries in any clan. Normal spy ops are permitted.
* Outside of war, landgrabs are permitted against countries in a non-GDI clan. No more than two landgrabs can be done against any one clan over any 24 hour period.
* Attacks and spy ops against untagged countries work as usual.
* Any type of attack or spy op is permitted during war with a non-GDI clan after the 48 hour countdown has completed.
* Countries are 50% less likely to create missiles.
* Harmful ops launched by the country are 50% less likely to succeed.
* Any incoming harmful op or missile has a 50% chance of being blocked by GDI clan level defenses.
* Clan GDI adds expenses of $25 per non-cs building outside of protection. There might be a discount for monarchies and commies.
* Country level GDI is removed.
* Country level war declarations are removed.
* If a country leaves the clan it cannot join any clan for 72 hours.
3) Changes for clan leaders of non-GDI clans
* A war declaration is not possible against non-GDI clans. War between two non-GDI clans works in the same way as it does today.
* It is possible to declare war on any GDI clan. War allows any kind of attack or spy op between the two clans without restriction. There is a 48 hour waiting period before hostilities can commence. All members of the attacking and defending clans are immediately notified of the war declaration.
* War against a GDI clan cannot be declared during the final 15% of the reset or if the attacking or defending clan have below 5000 average land.
* War against a GDI clan cannot be declared more than twice against the same clan during a single reset.
* It is possible to force a peace condition during war involving a GDI clan. Peace can occur in three ways: it can be mutually agreed upon, any side can force peace in the final 15% of a reset, or any side can force peace if either side falls below 5000 average land. Peace can be forced during the initial 48 hours before hostilities occur.
* Clans cannot be created during the final 75% of a reset.
4) Changes for countries in a non-GDI clan
* Outside of war, landgrabs are permitted against countries in a GDI clan. No more than two landgrabs can be done against any one clan over any 24 hour period.
* Except during war, harmful spy ops are not possible against countries in any GDI clan. Normal spy ops are always permitted.
* Attacks and spy ops against countries in non-GDI clans work as usual.
* Attacks and spy ops against untagged countries work as usual.
* Any type of attack or spy op is permitted during war with a GDI clan after the 48 hour countdown has finished.
* Harmful ops and missiles launched against countries in GDI clans have a 50% chance of being blocked by their GDI clan level defenses.
* Harmful ops launched by countries in GDI clans are 50% less likely to succeed.
* Country level GDI is removed.
* Country level war declarations are removed.
* If a country leaves the clan it cannot join any clan for 72 hours.
5) Changes for untagged countries run by players
* Any country can be attacked with any type of attack or spy operation. However, attack and spy returns will be reduced by 95% against countries in GDI clans.
* Country level GDI is removed.
* Country level war declarations are removed.
* Clans cannot be created during the final 75% of a reset.
6) Changes for untagged countries run by non-player characters
* Countries may retal countries that attack them in any way they see fit. Attack and spy returns are not reduced against countries in GDI clans.
* Country level GDI is removed.
* Country level war declarations are removed.
CHANGE LOG:
0206/ - changed clan GDI cost per country to "Clan GDI adds expenses of $25 per acre per non-cs building outside of protection."
02/05 - first published version
This is a work in progress so it may be edited as we receive feedback. Changes will be published to the change log above.
As already stated, this is a big change. I am open to any kind of feedback and will read every reply posted here. If you wish to provide the most helpful feedback possible please keep the following in mind:
* Stating that you don't like it isn't helpful. State why you don't like it.
* If you feel that these changes will drive you away from playing the game, offer an adjustment that would make that not true.
* Point out any loopholes that may allow for players or clans to abuse the system. For example, I would be open to dropping the GDI maintenance requirement while a clan is at war. However, doing so would allow for clans to declare fake wars to avoid paying expenses.
I hope that this will be an important post for the future of the community. On topic discussion may be enforced more strictly than usual to keep things running smoothly. Thank you for your time and I look forward to reading your thoughts.
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