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Pang Game profile

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Game Development
5731

Oct 25th 2019, 22:29:23

Subject to change, but here's a first pass of what I worked on today:

What I've done so far:

Joining/Leaving clan GDI:

- Clans that join ClanGDI can't leave for 72hrs
- Clans that leave ClanGDI can't rejoin for 48hrs (lengths are subject to change)


Attacking:

- If either the defender or attacker is in Clan GDI, all attackers must declare war on the defender
- If the attacker is in clan GDI:
-- The defender must have attacked the attacking country sometime during the round OR the defender must have attacked the attacker's clan within the last 72hrs
-- OR the defender must be untagged
- If (the attacker is not in clan GDI OR the attacker/defender relationship meets the above criteria) AND the defender is in clan GDI:
-- The defender must meet the minimum military requirements posted above (stubbed for now) or they don't receive protection


Haven't built this, but I need to add it:
Spyops:

- Countries in clan GDI can't do or be subject to harmful ops, period. This is a bit of a technical limitation in how we store spyop data and will need to be revisited :(


Detagging/leaving tag:

- Countries who leave or are booted from a tag that is in clan GDI cannot join or create a clan for 72hrs of the detag event


Note: no restriction on types of attacks you can do

-=Pang=-
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pangaea [at] earthempires [dot] com

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