Jun 11th 2014, 2:24:59
A Dictator's 25% military strength means you have the same army size with 20% less units. That is, if a Monarchy country has 125 turrets, you have the same defense if you only have 100 turrets (25/125 = 20% less units).
This doesn't seem like much, until you figure out that this means you actually need 20% less units to do anything compared to another government. You need 20% less turrets, you need 20% less jets to make a successful attack. You use 20% less oil for these attacks, and you use 20% less military expenses every turn. Now only that, your Networth is typically ~10% lower (since not all your NW comes from your military), allowing you to grab targets that are of even lower NW sitting at the edge of the 1/12 NW range on Express. A very common problem in Primary and Express is "running out of targets to hit" while trying to avoid hitting anyone more than once, so this extends your attackable range quite a bit downwards.
Since you also get a spy bonus, you also need to build less Industrial buildings (if you are not Indy strat) to generate spies (since you need less spies for the same effectiveness), allowing you to devote a larger portion of your land to actual production buildings (farms or ent/res) for your strategy. This means more income.
The ghost acres bonus gives you more pre-constructed buildings when you attack, which means you need to build less buildings (if you grab a country of the same strategy type as you) - savings that go into buying tech instead. More ghost acres also means you need to make less attacks to obtain the same amount of land. A Republic or Commie might make 30 bottomfeeding attacks to get 10k land, but a Dict might need 5 less attacks to get the same 10k. This again translates to less oil and less jets used, another savings. It is a common strategy to only attack countries of the same strategy as you on the final few attacks of the reset before entering the stocking phase to save on construction costs.
The bonus is much stronger than you think, but the strength of it is balanced by having a 30% BPT penalty - you need more turns to build - which makes the Dictator extremely unsuitable for the Techer strategy. The penalty is THAT big because the 25% military strength is THAT good.
This doesn't seem like much, until you figure out that this means you actually need 20% less units to do anything compared to another government. You need 20% less turrets, you need 20% less jets to make a successful attack. You use 20% less oil for these attacks, and you use 20% less military expenses every turn. Now only that, your Networth is typically ~10% lower (since not all your NW comes from your military), allowing you to grab targets that are of even lower NW sitting at the edge of the 1/12 NW range on Express. A very common problem in Primary and Express is "running out of targets to hit" while trying to avoid hitting anyone more than once, so this extends your attackable range quite a bit downwards.
Since you also get a spy bonus, you also need to build less Industrial buildings (if you are not Indy strat) to generate spies (since you need less spies for the same effectiveness), allowing you to devote a larger portion of your land to actual production buildings (farms or ent/res) for your strategy. This means more income.
The ghost acres bonus gives you more pre-constructed buildings when you attack, which means you need to build less buildings (if you grab a country of the same strategy type as you) - savings that go into buying tech instead. More ghost acres also means you need to make less attacks to obtain the same amount of land. A Republic or Commie might make 30 bottomfeeding attacks to get 10k land, but a Dict might need 5 less attacks to get the same 10k. This again translates to less oil and less jets used, another savings. It is a common strategy to only attack countries of the same strategy as you on the final few attacks of the reset before entering the stocking phase to save on construction costs.
The bonus is much stronger than you think, but the strength of it is balanced by having a 30% BPT penalty - you need more turns to build - which makes the Dictator extremely unsuitable for the Techer strategy. The penalty is THAT big because the 25% military strength is THAT good.