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highrock Game profile

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564

Sep 17th 2010, 2:56:07

Currently, it seems like the ability to purchase bushels on your private market is the single most useless facet of the game. Basically, unless you are incredibly dumb or run out of food in the first 100 turns, you will never purchase food on your private market. Is there a way we can change the game to make it more useful? Perhaps we could lower the base price and replenishment rate for bushels on the PM so that it could be useful to purchase for some people? Maybe like a Theo Farmer Reseller strat?
formerly Viola MD

NOW3P Game profile

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Sep 17th 2010, 3:00:23

Bob Dole approves this message

I can't think of a single time I've ever bought private market bushels.

Detmer Game profile

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Sep 17th 2010, 3:22:26

Selling bushels on the private clearly has tons of usage so that alone seems to demonstrate their utility. Obviously there is rarely a need to buy bushels for over $300 however if the market is empty (which does happen occasionally) and you just need to run a turn or two then there is need. I can assure you that if the real first world ever runs out of food that black market prices for food will be astronomical.

It is nice having a good on the private market that effectively doesn't have a public market cap, unlike military. Diversity is good.

highrock Game profile

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Sep 17th 2010, 3:22:35

you can also make the purchase price low enough so that theos or dems with max military tech could make a small profit just buying and selling on the PM, which is capped by the replenishment rate.
formerly Viola MD

Detmer Game profile

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Sep 17th 2010, 3:40:04

Originally posted by highrock:
you can also make the purchase price low enough so that theos or dems with max military tech could make a small profit just buying and selling on the PM, which is capped by the replenishment rate.


Terrible idea unless there is basically no replenishment. This basically kills farmer otherwise - being able to sell everything and not having expenses. Puts a severe cap on the public market.

Dragonlance Game profile

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1611

Sep 17th 2010, 5:26:01

bushels can't be reduced on the private market as it caps the public price.

it's not plausible if you want the public market to be vaguely interesting.

Marshal Game profile

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32,589

Sep 17th 2010, 18:06:14

occasionally bushels price has been higher on public than on priv. on last day of set so ...........
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Grimm Game profile

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Sep 21st 2010, 12:14:00

So eat the rich?

qzjul Game profile

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Sep 21st 2010, 14:41:18

also you wouldn't be able to stock at >3x the PM buy price
Finally did the signature thing.

enshula Game profile

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Sep 24th 2010, 1:44:14

in express i bought private food quite a bit

the other downside is cash starts need to wait for food to hit public to start playing which is a bad thing

perhaps having $40 food able to be bought on private while in protection? yet leave the sell price at 32

Detmer Game profile

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Sep 24th 2010, 1:45:55

qz, you have to admit the whole no more than 3x the private is sort of weird... =P

qzjul Game profile

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Sep 24th 2010, 4:10:10

its to prevent blatant market transfers I suspect ;)
Finally did the signature thing.

trainboy Game profile

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Sep 24th 2010, 12:11:15

i still think this is a point maybe reduce it to a decent level $360 is a little high $200 still keeps it a last resort but one that dosent cost a arm and a leg

enshula Game profile

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Sep 24th 2010, 14:00:08

is oil max still 4200?

up to about 200x max

that was one of the highest multies for a buyout (multie as in multiplier)

as to food that 1080/39 i guess now so up to about 25x

mil only gets up to about 6x

and with the new 1k floor on tech thats only up to about 10x

Detmer Game profile

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Sep 24th 2010, 14:17:39

Originally posted by qzjul:
its to prevent blatant market transfers I suspect ;)


How does selling at $900 vs $9000 matter? The person buying the absurdly expensive goods are still limited in how much they can afford to pay... realistically it could only hurt them by making each unit more expensive...

qzjul Game profile

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Sep 24th 2010, 16:28:11

you have witnessed NA doing buyout for llaar yes?
Finally did the signature thing.

Detmer Game profile

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Sep 25th 2010, 3:12:23

Originally posted by qzjul:
you have witnessed NA doing buyout for llaar yes?


I am unsure of your point.

enshula Game profile

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Sep 25th 2010, 3:13:32

once mercinc did a 1m oil buyout at 4200, thats 42b cash with potentially only a 20m investment

oil can have massive blocks though while military there are pretty hard limits on how much people can block

since a lot of the mil on there is designed to be sold, so theres not a huge risk when your jumping anyway and you know the country getting the cash will probably chuck orders on to buy back a lot of the mil anyway

Detmer Game profile

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Sep 25th 2010, 3:13:41

Originally posted by Detmer:
Originally posted by qzjul:
you have witnessed NA doing buyout for llaar yes?


I am unsure of your point.


Or your point is the limiting factor is price*goods_sold, not cash available to buy goods?

qzjul Game profile

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Sep 25th 2010, 3:15:06

yes price*gold_sold is what i meant.... the rate at which you can transfer wealth...
Finally did the signature thing.