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crazyserb Game profile

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539

Apr 6th 2010, 2:10:37

you know in ffa i can see all my countries and the time passed since my last log in, can we have something like that for the other servers as well so i dont have to remember when i logged in last

Edited By: qzjul on Jun 6th 2010, 5:04:27

qzjul Game profile

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Apr 6th 2010, 2:44:31

that is planned though i'm not sure how we're going to display it....
Finally did the signature thing.

jagernacht Game profile

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776

Apr 6th 2010, 2:50:32

maybe in the main login box, below 'play your country'?
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Thomas Game profile

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1763

Apr 6th 2010, 3:14:32

I was going to request this as well crazyserb, just didn't know if it was practical or not. It's much easier to know when to login :)

jagernacht Game profile

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776

Apr 6th 2010, 3:23:31

i personally enjoy the surprise :)
they call meh juggsy!!!
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Waseem Game profile

Member
468

Apr 6th 2010, 7:12:20

crazyserb is pregnant and the baby is yours juggz.....surprise!




on topic -> i would also like a timer showing how long i've been logged out :)

MorTcuS Game profile

Member
1128

Apr 6th 2010, 15:10:14

Btw instead of showing when we got our last turn, could it show instead how many turns we have? I dont look at the time cause its different on each country, but i could definetly use a tool that says how many turns my countries all have.
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crazyserb Game profile

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Apr 6th 2010, 15:21:14

Mortcus, it doesnt show you the time it shows you how many hours you have not been logged in for

18=18 in every country:P

qzjul Game profile

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Apr 6th 2010, 15:26:36

as you all know from spying during war, your turns don't change until you log in :)

Finally did the signature thing.

snawdog Game profile

Member
2413

Apr 7th 2010, 2:11:17

Hours since last turn played seems to work well in FFA.
Perhaps when you login you can go to a doorway page that tells you hrs.since last turn with a link back to main page?
Or just a "12.1 hrs since last login" on main login page,though i think the first option might be easier to code...

Edited By: snawdog on Apr 7th 2010, 2:14:06
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MorTcuS Game profile

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1128

Apr 8th 2010, 2:02:08

im gonna use this thread again for a suggestion. Now that earth is behing held by different admins and is on a new server, any plan for a new government type to be added to the game or this is it forever? I know people used to want it realy bad whenever mehul asked for suggestions.

Was just wondering what is to expect from u guys in terms of long term changes to the game.

Edited By: MorTcuS on Apr 8th 2010, 2:02:27
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qzjul Game profile

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Apr 8th 2010, 4:40:05

I drafted up a new government with some unique bonuses but there was some heavy debate about how powerful it was...... and what strats it would disrupt


So... yes, we plan on doing stuff like that, but we are keenly aware of the current balance of the game, all being strategy buffs to some extent or another, so our way forward will be... probably a little slow and determined...


And there are some philosophical differences about some things in the game too (like the validity of the 2B bug... i'd like to squash that one simply because it's a bug imho, others view it more a s a feature and are concerned how doing so would affect the game)...


Rest assured we will make changes, and they will have been considered in almost every way we can imagine if they're major ones like a new govt...
Finally did the signature thing.

Forgotten1

Member
834

Apr 8th 2010, 5:23:38

with out 2bil bug or cash decay, cashers would pwn.
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MorTcuS Game profile

Member
1128

Apr 8th 2010, 21:00:36

remove the 2bil bug lol. Anyway if u carry too much cash and get grabbed ur gonna lose plenty. Or make a bank with interests like we had in Elite Soldiers. That really was cool and added new fun to the game.

Or make a lottery ^^, you pay say 1m for a ticket and theres a weekly winner that takes all the pot or something along those lines ^^.
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Forgotten1

Member
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Apr 9th 2010, 7:20:46

if your a netter, and you are in a decent enough alliance that you don't get grabbed when you stock,

as a casher, it would be over powering
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qzjul Game profile

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Apr 9th 2010, 17:34:07

well, with cash decay though it's still the same general idea imho
Finally did the signature thing.

MorTcuS Game profile

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1128

Apr 10th 2010, 23:11:59

Is there a way to make the embassy visible within the game or even make it impossible in the game to attack an allied clan?
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Forgotten1

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Apr 10th 2010, 23:16:19

that would totally mess up Ivan's plans
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qzjul Game profile

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Jun 6th 2010, 5:04:36

I added this
Finally did the signature thing.