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Aug 6th 2011, 0:01:13

Troy is the original Cajun Coonass. Love that guy ... always thought he was the best character.
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Aug 4th 2011, 18:23:50

This calc is still up http://members.tripod.com/...-bin/battlecalculator.cgi ... it's an old one so I'm not sure how reliable it is ... Here are some old formulas ... you may want to confirm the accuracy of these too.

Attacking Power SS (no allies) =TroopAttack+JetAttack+TankAttack
TroopAttack 1 =1*Troops*GvtAtt*WeapTech%*@War?
JetAttack 2 =2*Jets*GvtAtt*WeapTech%*@War?
TankAttack 4 =4*Tanks*GvtAtt*WeapTech%*@War?

Defending Power SS (no allies) =TroopDefend+TurretDefend+TankDefend
TroopDefend 1 =1*Troops*GvtAtt*WeapTech%
TurretDefend 2 =2*Turrets*GvtAtt*WeapTech%
TankDefend 4 =4*Tanks*GvtAtt*WeapTech%
GvtAtt
Normal 1
Dict 1.25
Rep 0.9
Declaring War ( @War? )
War NOT declared 1
War DECLARED 1.1

Attacking Power SS (proper with allies) =TroopAtt2+JetAtt2+TankAtt2
TroopAtt2 =1*Min(2*Troops@Home,Troops@Home+AlliesTroops@Home/4)*GvtAtt*WeapTech%*@War?
JetAtt2 =2*Min(2*Jets@Home,Jets@Home+AlliesJets@Home/4)*GvtAtt*WeapTech%*@War?
TankAtt2 =4*Min(2*Tanks@Home,Tanks@Home+AlliesTanks@Home/4)*GvtAtt*WeapTech%*@War?

Defending Power SS (proper with allies) =TroopDef2+TurretDef2+TankDef2
TroopDef2 1 =1*Min(2*Troops@Home,Troops@Home+AlliesTroops@Home/4)*GvtAtt*WeapTech%
TurretDef2 2 =2*Min(2*Turrets@Home,Turrets@Home+AlliesTurrets@Home/4)*GvtAtt*WeapTech%
TankDef2 4 =4*Min(2*Tanks@Home,Tanks@Home+AlliesTanks@Home/4)*GvtAtt*WeapTech%

Attacking Power PS (no allies) =1.5*AttackingPowerSS

Attacking Power PS (proper with allies) =1.5*AttackingPowerSSNoAllies+AttackingPowerAllies


Networth
Troops 0.5
Jets 0.6
Turrets 0.6
Tanks 2
Spies 1
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Aug 4th 2011, 17:28:25

Ok so now I can only offer a couple of screenshots from the page.
http://tinypic.com/m/eu2a02/2
http://tinypic.com/m/eu2a03/2
Not sure why the there are months missing in the one.
Maybe the Wayback Machine will be up again soon ;(

Edited By: Trippster on Aug 4th 2011, 17:31:34
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Aug 4th 2011, 15:00:19

Well that sux ... was working when I posted it.
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Aug 4th 2011, 6:35:27

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Aug 1st 2011, 18:05:49

Yeah, hang around Klopek. Tourney needs you.
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Jul 26th 2011, 16:47:29

BPT should be higher.
A Commie should only have Industrial Complexes
By this point Military tech should be around 85%
Industrial tech should be a little higher ...150%-155%
SDI should be higher 25%-50% depending on how much you landgrab
I'd say you also need more Tanks ... 100k or so
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Jul 25th 2011, 15:50:04

what deep said.


30mil is current record.
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Jul 24th 2011, 18:47:30

Industrial Production
Troops 1.86
Jets 1.86
Turrets 1.86
Tanks 0.4
Spies 0.62

Formula

GvtInd
Normal 1
Comm 1.35 (+35% indy production bonus)

=Ind*(Troop%*1.86)*IndTech*GvtInd
=Ind*(Jet%*1.86)*IndTech*GvtInd
=Ind*(Turret%*1.86)*IndTech*GvtInd
=Ind*(Tank%*0.4)*IndTech*GvtInd
=Ind*(Spy%*0.62)*IndTech*GvtInd


So 9000*(100%*.04)*100%*1.35 = 4860 Tanks per turn ... over 300k per day.

Edited By: Trippster on Jul 24th 2011, 18:59:31. Reason: format
See Original Post
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Jul 18th 2011, 4:27:41

Ok General Earl fixed the wiki. Well at least the part about lack of cash will cancel the remaining units in the order.
Thanks G E.

http://wiki.earthempires.com/index.php/Public_Market

Edited By: Trippster on Jul 18th 2011, 4:30:23
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Jul 17th 2011, 2:50:28

Yeah, it happens to all of us at one time or another. Couple of sets ago I had a guy send me around 25 missiles, for no apparent reason, like 3 days before the end of the set. Then he dropped to 38th place. Knocked me from a sure top 5 to a 13th finish. I was all-x too.

Some suiciders don't care who you are or what you've done. Most often they're just looking for someone who's tanks they can break or who has low sdi (as I did that set). But if it wasn't for people like that, we'd have no reason to carry tanks, troops or sdi as an all-xer.

Everybody hates when it happens to them. Myself included. But without the suiciders a lot of the risk involved in playing is lost. To me that's always been part of the game. The good thing is most of them stay in the lower levels. It takes a dedicated suicider to create a country just to bring it to game A to mess with someone.
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Jul 16th 2011, 0:44:22

Hmmm yeah .... someone needs to edit that part of the wiki.
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Jul 15th 2011, 3:35:08

From the wiki:
"The orders are also placed in a FIFO system--whoever placed their order first will have theirs filled first. If a country's order is filled before the full amount of items on the market is bought, the next standing order will then be filled, or, if there are no more standing orders for that item at that price, the remaining units will be made available for others to buy manually. However, if a country's standing order is interrupted, such as by a lack of cash on hand, that country's order will then be placed last, and the next standing order will then buy whatever is remaining, and so on."

So just because you place an SO for a higher amount than someone else doesn't mean you get them. However, if your SO is $1 higher than the current high SO and someone puts goods on the market at your price, but not below, you will get them.

Edited By: Trippster on Jul 16th 2011, 0:45:41
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Jul 13th 2011, 4:37:18

It could work if one person put the goods on the market @ $1 more than the current standing order and the other puts in a new SO for that price before anyone else.
So ... if everyone is setting their SOs at a realistic price it wont happen, at least not anything drastic. But sometimes I see ridiculously low SOs up so, it is still possible.
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Jul 11th 2011, 22:01:48

Roflmao @ Brink
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Jul 11th 2011, 22:00:59

All-x can, and has, won tourney.
Like Brink said, the more aggressive grabbers usually don't finish that well. I think that in order to win, as a grabber, you must do so with discretion.
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Jul 11th 2011, 13:22:51

Brink is right. I'm not making much money so, they need to sell lower if they want me to buy it up.
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Jul 5th 2011, 14:31:20

oh really?
I didn't know that.
but then I've never joined GDI either.
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Jul 1st 2011, 15:17:06

Congrats Rob
Let's see, the current record is held by a Theo techer, previous record was a Theo.
wins
theo 9
commie 4
Republic 2
It would appear that Theo is most likely to win.
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Jul 1st 2011, 13:20:59

to Kualalala Lumpur for setting a new record in tourney.
That $30,432,667 NW finish looks like it's going to take someone quite a bit of work to pass.
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Jun 29th 2011, 17:07:12

If you have $2,000,001,000 then you'll have $1 corruption per turn; $2.1B and you'll have $100k corruption per turn; $3B causes $1M corruption per turn; $5B causes $3M corruption.


Edited By: Trippster on Jun 29th 2011, 17:13:04. Reason: will not link right
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Jun 27th 2011, 19:47:48

BTW
How did you fit 20k indies on 15k of land???
That's one I haven't learned yet. :D
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Jun 27th 2011, 19:31:25

This bug is no longer in effect on any servers, having been phased out of the game

http://wiki.earthempires.com/...p;search=2b+bug&go=Go
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Jun 26th 2011, 15:06:23

If someone has been farming people (or suiciding) and you get a few of the others who have been farmed/suicided to help kill him .... that's not cheating ... that is using your options to defeat a threat. (edit; Diplomacy is supposed to be part of this game)

If we can't do that they may as well take in game msg out of the picture too. Once that is done anyone will be able to farm the crap out of everyone with little fear of consequences.

If I have a buddy playing and we agree not to hit each other, is that an "in game" alliance? If it is then how are you going to prove it? I have to hit everyone in the game??? I don' think so! That's detrimental to the game!

How about the people I have on a personal DNH list. I may never have talked to them. I may not know them (except by their country name). I still do not hit them and they do not hit me. Does that mean we have an "in game" alliance?

If someone has hit me and I see that someone else is hitting them and I join in is that an "in game" alliance? Even if we don't know each other and have never talked? If so then I can't hit anyone who is being hit ... again detrimental to the game!

What if someone watches who another player is hitting and consistently hits the same person afterwords. Is that an "in game" alliance. It might look like it to a game mod. If so then both countries would be deleted. Now someone can get your country deleted (as good as killed) if they don't like you and you can't do anything about it except whine. Once again this is detrimental to the game.

There are no "in game" alliances! I can not have an offensive alliance. I can not have a defensive alliance. I can not have a tech alliance.

I understand the spirit of the rules and agree with them for the most part. They were put in place to keep any group of players from dominating the server unfairly. This is good. However, things may not always be as black and white as some (usualy the ones who farm/suicide) would like them to be.

Edited By: Trippster on Jun 29th 2011, 17:19:28. Reason: to add to
See Original Post
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Jun 25th 2011, 2:35:38

Stocking is stocking.
If you choose to stock as a CI then it is only a matter of selling your units and storing cash, when you reach ~2bil$ start buying bushels. With your # of indy complex you should be making ~55k jets/turrets per turn or ~3.5mil per day to put on sale.
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Jun 23rd 2011, 2:39:48

No that's not cheating.
That is called using your head.
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Jun 21st 2011, 4:04:38

Free Willie
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Jun 16th 2011, 22:05:22

I can't even get into Boxcar !!!

Bad Response From Server
Bad Response From Server
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Jun 13th 2011, 3:59:59

Stuff?
Free stuff???
Alright, just what I need ... more stuff!
The purpose of life ... get more stuff!
When I was younger I had some stuff.
As I grew older I got more stuff.
Then I got married, and had to put her stuff in with my stuff.
Well, we had too much stuff!
We had to have a bigger place to put our stuff.
Then we had room for more stuff.
Soon our "bigger" place was full of stuff.
We had my stuff.
We had her stuff.
We had our stuff.
Too much stuff!
The only thing we could do was get a bigger place so we would have room for all our stuff!
But then we had more room than we had stuff.
So I need some free stuff ...
Because we don't have enough stuff ...
To fill the new place we bought to put our stuff!

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Jun 6th 2011, 4:24:54

agree with CX & ZIP
also tear down those farms. you should be making enough cash to buy bushels.
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Jun 6th 2011, 4:20:57

BPT is a little low
you can tear down those farms now
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Jun 1st 2011, 14:57:34

Well Rob, I will concede that play style & game circumstances may effect Ideal BPT slightly. However, I still think the numbers from the formula or the chart are a good starting point. Especially for the people asking what Ideal BPT is.
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Jun 1st 2011, 0:11:03

ROFLMAO
You might want to check who just won tourney with his non stocking/destocking non "optimal" CI.
And just for the record that non stocking/destocking non "optimal" CI has also taken 2nd in express.
What's the best your CI has finished .... on any server?
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May 31st 2011, 20:37:14

Originally posted by Rockman:
Until you're over 20k acres, keep exploring
Once you're over 20k acres, either build CS or start cashing depending on how you plan on destocking.


I didn't think he was asking for end of set advise, but since you brought it up, yes, there is a point at which you should stop exploring/grabbing/building. I usually cash the last few turns. The way I determine when to do so is like this:
1. see how many turrets I make per acre =Ind*(Turret%*1.86)*IndTech*GvtInd
GvtInd
Normal 1
Comm 1.35
2. see how many turns are left in the set
3. if the # of turrets produced over the remaining turns would cost less to buy than building that acre then it's time to cash out remaining turns.(If grabbing jet loss must also be factored in)

So if your indy tech is low you will need to start cashing sooner than if your tech is high.
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May 31st 2011, 20:12:20

No matter what strat you play ideal BPT is determined by acreage.
Your finishing acreage should be estimated at the beginning of the set. Estimates vary depending on what server you're playing and whether you plan on going all-x or doing x # of grabs per day or 1 PS per day or a couple of grabs & a PS. Once you've set a land goal you decide how many cs you need to build (as quickly as possible while still getting your economy going).

The formula is: Ideal BPT =sqrt(AcresToBuildOtherThanCS*GvtCS/4)
GvtCS
Normal 1
Theo 1.4
Dict 0.7

This chart also works well

acres ---------------CS
0 -- 400 ------------ 20
401 -- 900 --------- 40
901 -- 1600 -------- 60
1601 -- 2600 ------ 80
2601 -- 3600 ------ 100
3601 -- 5000 ------ 120
5000 -- 6400 ------ 140
6400 -- 8200 ------ 160
8201 -- 10000 ---- 180
10000 -- 12400 --- 200
12401 -- 14600 --- 220
14601 -- 17000 --- 240
17001 -- 20001 --- 260
20002 -- 23001 --- 280

While I'd love to take credit for the formula & the chart The formula came from a spreadsheet I got from slag back at 2025 & the chart came from a post by patience also back at 2025, both around '07 or so. Although changes have been made here at EE I still feel this info is fairly accurate.

Edited By: Trippster on May 31st 2011, 20:14:54
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May 27th 2011, 23:50:15

Commie does best when growing. Exploring is better than cashing for a CI.

Jets are cheaper to maintain than turrets however, if you have been grabbing a lot it may be better to sell off jets and build up turrets to make it harder for people to retal you.

If you are able to do 1 PS per day without getting suicided on then you should continue to do so.
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May 24th 2011, 14:24:19

I've had a couple of my kids play from time to time. They were all born before I found the game though.
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May 24th 2011, 14:17:03

Quit clicking on the ads.
If you're not clicking the ads then perhaps you needs to remove all of the adware, toolbars, malware etc from your computer, because the only ads I see are banner ads at the bottom of the pages.
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May 23rd 2011, 20:02:06

Darn, I only got $181,283,817 and 169,117 land. I want more !!!
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