Oct 26th 2014, 6:43:44
Perhaps more helpful is the below mentioned:
Military bases reduce expenses for the first 29.5% of acres as well as reducing private market prices, after that they only reduce private market prices.
Private market prices are determined as follows
price = base price*Government Military Bonus (if you are Theocracy)*Military Tech% * (1 - 0.25*Bases/Land) where base price = 144 for troops, 192 for jets, 210 for turrets, 588 for tanks, and 360 for bushels Government Military Bonus = 0.8 for theocracy, 1.0 for other governments Bases = number of military bases
Overview
You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market. The end result is a net profit that requires very few turns. Many people convert to Theo Military Base Reseller (TMBR) at the end of a set for destock. This allows the player to buy cheap units off the private market, but may require many days depending on the stock and land of the country (due to private market replenishment rates).
It is possible to switch to military base reseller early in the set and to grow your landsize and stockpile while reselling. With 2 to 3 sales a day, the military expenses will not overwhelm the country. This strategy is extremely difficult as it requires multiple logins per day and excellent understanding of the market tendencies.
Numbers
A Democracy with their land fully built up with military bases and 82% military tech, the private market prices are as follows: troops $88 jets $118 turrets $129 tanks $360
A Theocracy with their land fully built up with military bases and 89% military tech, the private market prices are as follows: troops $77 jets $103 turrets $112 tanks $315
(again, copied and pasted from wiki)
Resistance is futile. You will be assimilated.