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vatzooland

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548

Oct 26th 2014, 6:36:09

How do you work out how much $$ MB's save you in express? Is there a calc?

deezyboy Game profile

Member
964

Oct 26th 2014, 6:40:07

i count on my fingers but i only have 4 fingers on my left hand so when i get to 9 i make a mental note

Celphi Game profile

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Oct 26th 2014, 6:41:42

Military Upkeep ((Troops * .11) + (Jets * .14) + (Turrets * .18) + (Tanks * .57) + Spies) * MilTech% * (1 + Networth/40000000) * GvtBonus * MilBaseFactor


MilBaseFactor has a lower limit of .61 and is calculated as follows:
MilBaseFactor = 1 - 1. 3 *(MilBases/Land)

(copied from wiki)
Resistance is futile. You will be assimilated.

Celphi Game profile

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Oct 26th 2014, 6:43:44

Perhaps more helpful is the below mentioned:

Military bases reduce expenses for the first 29.5% of acres as well as reducing private market prices, after that they only reduce private market prices.

Private market prices are determined as follows

price = base price*Government Military Bonus (if you are Theocracy)*Military Tech% * (1 - 0.25*Bases/Land) where base price = 144 for troops, 192 for jets, 210 for turrets, 588 for tanks, and 360 for bushels Government Military Bonus = 0.8 for theocracy, 1.0 for other governments Bases = number of military bases
Overview

You build a ton of military bases to reduce your private market prices, and using those absolutely stable prices, you sell them onto the public market. The end result is a net profit that requires very few turns. Many people convert to Theo Military Base Reseller (TMBR) at the end of a set for destock. This allows the player to buy cheap units off the private market, but may require many days depending on the stock and land of the country (due to private market replenishment rates).

It is possible to switch to military base reseller early in the set and to grow your landsize and stockpile while reselling. With 2 to 3 sales a day, the military expenses will not overwhelm the country. This strategy is extremely difficult as it requires multiple logins per day and excellent understanding of the market tendencies.
Numbers

A Democracy with their land fully built up with military bases and 82% military tech, the private market prices are as follows: troops $88 jets $118 turrets $129 tanks $360

A Theocracy with their land fully built up with military bases and 89% military tech, the private market prices are as follows: troops $77 jets $103 turrets $112 tanks $315

(again, copied and pasted from wiki)
Resistance is futile. You will be assimilated.

deezyboy Game profile

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964

Oct 26th 2014, 6:54:01

nah just count on ur fingers dude

zerozerozero Game profile

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378

Oct 26th 2014, 9:32:02

and of course, the only time you try reseller, some idiot will sell turrets for $110, jets for $100. goodluck with selling troops and tanks on express (especially on the last day).

Celphi Game profile

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Oct 26th 2014, 14:45:40

Originally posted by deezyboy:
nah just count on ur fingers dude


lol
Resistance is futile. You will be assimilated.

Hammer Game profile

Member
877

Oct 26th 2014, 22:51:45

Originally posted by deezyboy:
i count on my fingers but i only have 4 fingers on my left hand so when i get to 9 i make a mental note


You ain't right, deezy....lmao

h2orich Game profile

Member
2245

Oct 27th 2014, 8:08:27

Demo
0 Military Bases, 82% Military tech
troops $118
jets $157
turrets $172
tanks $480
bushels $294

$ per nw point : 254.85
$ per acre per turn: $1656.50

Demo
100% Military Bases, 82% Military tech
troops $88
jets $118
turrets $129
tanks $360
bushels $221

$per nw point : 191
$ per acre per turn: $1241.50


Theo
0 Military Bases, 89% Military tech
troops $103
jets $137
turrets $150
tanks $419
bushels $257

$ per nw point : 222.38
$ per acre per turn: $1445.50

Theo
100% Military Bases, 89% Military tech
troops $77
jets $103
turrets $112
tanks $315
bushels $193

$ per nw point : 166.69
$ per acre per turn: $1083.50


NON DEMO/THEO
0 Military Bases, 83% military Tech
troops $120
jets $160
turrets $175
tanks $490

$ per nw point : 259.62
$ per acre per turn: $1687.50

100% Military Bases, 83% military Tech
troops $90
jets $120
turrets $131
tanks $367

$ per nw point : 194.54
$ per acre per turn: $1264.50

Furious999 Game profile

Member
1452

Oct 27th 2014, 10:12:05

If you are putting them up to re-sell, there just isn't the volume of sales to justify it (I tried it when I first came back dozen sets or so ago). Everyone jumps (such jumps as take place that is) relying primarily on their private market.

If you are doing it to improve your jump I doubt the cost can possibly justify it.

Different on Primary where there are much higher acreages involved.

h2orich Game profile

Member
2245

Oct 27th 2014, 12:24:52

you're wrong there... most of the big countries in primary destock mainly via their private.. in express it's a mixture.. depending on set prices..

but there's still a handful of techers that buy from public because of their small pm Base..

Furious999 Game profile

Member
1452

Oct 27th 2014, 12:50:34

I camped the Express market for the whole of the final 12 hours two sets in a row, h20. Volume of sales of military, troops in particular, were low to disappearing.

It is daft of me to have made a comment about Primary. I have no experience on that server.

If TTR is not even viable on Primary it is a dead strat, I think.