Apr 28th 2011, 20:59:49
I had an idea for encouraging people to hit *slightly* slower, while still allowing rushing...
Idea was thus:
Make readiness lost = normal readiness lost + max(2 - seconds_since_last_attack,0)
That way if you rush hit you'd lose say 3% readiness instead of 1% readiness (or 6% instead of 4%, you know), but if you waited 1 second you'd lose 2% (instead of 1%) and if you waited 2 or more seconds you'd lose the normal amount (1% for example).
This would allow people to do 20 hits / second still if it was urgent that they rush somebody, but would encourage a little bit slower hitting if it was just a normal kill.
And we could display a 2 second cooldown now that we have javascript functionality...
Thoughts?