Zorp's country on the Team Server


Sixty-seventh round: Sep 01, 2015 - Oct 01, 2015


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The Status of the Theocracy of Zorp (#16)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 35 turns.
The Basics
Turns Left164
Turns Taken2834
Turns Stored117
Rank5
Networth$56,879,710
Land18,065
Money$126,354,229
Population453,018
At WarNo
GDI MemberNo

Land Distribution
Enterprise Zones8493
Residences6551
Industrial Complexes0
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Construction Sites220
Unused Lands2801

Technology
Military450,96189.3%
Medical29,27893.7%
Business443,357150.6%
Residential443,346150.6%
Agricultural3665102.5%
Warfare23,8810.751%
Military Strategy36,616106.7%
Weapons104,500118.6%
Industrial11,821103.6%
Spy17,035104.2%
SDI119,51936.97%
Total1,683,979

Current Status
Tax Revenues$7,315,788
  Tax Rate35%
  Per Capita Income$46.14
Expenses$10,848,517
Net Income$-3,532,729
   Cashing$-2,069,572
Food0
   Production1148
   Consumption101,849
   Net Change-100,701
Oil0
   Production0
Building Rate84
Explore Rate6
Tech Rate3

Military Forces
Spies230,748
Troops23,478,786
Jets16,421,902
Turrets19,311,082
Tanks9,297,668
Nuclear Missiles11
Chemical Missiles15
Cruise Missiles5

Expense Breakdown
Expenses$10,848,517
   Military$10,667,867
      Spies$177,244
      Troops$1,983,817
      Jets$1,765,976
      Turrets$2,670,007
      Tanks$4,070,823
   Alliance/GDI$0
   Land$180,650
   Corruption$0



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