Zorp's country on the Team Server


Sixty-sixth round: Aug 01, 2015 - Aug 31, 2015


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The Status of the Theocracy of Zorp (#4)

FOOD CONCERN: Assuming no change, our people can survive for 2 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 9 turns.
The Basics
Turns Left174
Turns Taken2860
Turns Stored47
Rank5
Networth$47,500,000
Land17,000
Money$19,433,941
Population459,179
At WarNo
GDI MemberNo

Land Distribution
Enterprise Zones7445
Residences6189
Industrial Complexes0
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Construction Sites153
Unused Lands3213

Technology
Military319,73289.6%
Medical0100.0%
Business328,025148.9%
Residential324,562148.9%
Agricultural1719101.2%
Warfare25790.269%
Military Strategy0100.0%
Weapons50,115111.4%
Industrial0100.0%
Spy0100.0%
SDI01.00%
Total1,026,732

Current Status
Tax Revenues$7,252,962
  Tax Rate35%
  Per Capita Income$45.13
Expenses$9,327,789
Net Income$-2,074,827
   Cashing$-624,235
Food183,884
   Production1301
   Consumption89,066
   Net Change-87,765
Oil0
   Production0
Building Rate60
Explore Rate7
Tech Rate3

Military Forces
Spies248,421
Troops19,477,620
Jets14,649,793
Turrets18,973,002
Tanks6,977,700
Nuclear Missiles0
Chemical Missiles2
Cruise Missiles0

Expense Breakdown
Expenses$9,327,789
   Military$9,157,789
      Spies$192,236
      Troops$1,657,961
      Jets$1,587,104
      Turrets$2,642,740
      Tanks$3,077,748
   Alliance/GDI$0
   Land$170,000
   Corruption$0



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