Zorp's country on the Team Server


Fifty-sixth round: Sep 16, 2014 - Oct 17, 2014


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The Status of the Theocracy of Zorp (#5)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 9 turns.
The Basics
Turns Left168
Turns Taken2709
Turns Stored113
Rank12
Networth$42,500,000
Land15,000
Money$62,504,645
Population201,585
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Construction Sites412
Unused Lands14,588

Technology
Military251,99889.8%
Medical531198.4%
Business166,959141.9%
Residential173,712142.5%
Agricultural286,730179.4%
Warfare20,7840.775%
Military Strategy3358100.8%
Weapons22,864106.5%
Industrial13,145104.7%
Spy14,517104.3%
SDI97386.26%
Total969,116

Current Status
Tax Revenues$1,663,681
  Tax Rate35%
  Per Capita Income$23.58
Expenses$8,462,845
Net Income$-6,799,164
   Cashing$-6,466,428
Food9093
   Production10,468
   Consumption74,212
   Net Change-63,744
Oil0
   Production0
Building Rate151
Explore Rate8
Tech Rate3

Military Forces
Spies285,605
Troops17,400,473
Jets14,223,003
Turrets16,948,405
Tanks6,054,715
Nuclear Missiles2
Chemical Missiles12
Cruise Missiles1

Expense Breakdown
Expenses$8,462,845
   Military$8,312,845
      Spies$222,037
      Troops$1,488,034
      Jets$1,548,027
      Turrets$2,371,704
      Tanks$2,683,043
   Alliance/GDI$0
   Land$150,000
   Corruption$0



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