Zorp's country on the Team Server


Fifty-fifth round: Aug 15, 2014 - Sep 15, 2014


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The Status of the Theocracy of Zorp (#8)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 1 turns.
The Basics
Turns Left164
Turns Taken2759
Turns Stored120
Rank7
Networth$55,000,000
Land16,666
Money$5,121,308
Population263,983
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases15,466
Research Labs0
Farms0
Oil Rigs0
Construction Sites578
Unused Lands622

Technology
Military302,78689.6%
Medical1100.0%
Business81,563126.7%
Residential81,563126.7%
Agricultural163,125164.4%
Warfare7210.220%
Military Strategy5085101.1%
Weapons5616101.6%
Industrial3100.0%
Spy29100.0%
SDI10,6026.16%
Total651,094

Current Status
Tax Revenues$1,903,317
  Tax Rate35%
  Per Capita Income$20.60
Expenses$6,823,020
Net Income$-4,919,703
   Cashing$-4,539,039
Food0
   Production409
   Consumption97,417
   Net Change-97,008
Oil0
   Production0
Building Rate209
Explore Rate7
Tech Rate3

Military Forces
Spies259,999
Troops23,246,361
Jets19,614,090
Turrets23,131,459
Tanks7,402,020
Nuclear Missiles1
Chemical Missiles2
Cruise Missiles0

Expense Breakdown
Expenses$6,823,020
   Military$6,563,564
      Spies$122,367
      Troops$1,203,487
      Jets$1,292,379
      Turrets$1,959,608
      Tanks$1,985,723
   Alliance/GDI$92,796
   Land$166,660
   Corruption$0



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