Zorp's country on the Team Server


Fifty-first round: Apr 12, 2014 - May 12, 2014


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The Status of the Theocracy of Zorp (#5)

MONEY CONCERN: Assuming no change, we will run out of money in 12 turns.
The Basics
Turns Left164
Turns Taken2857
Turns Stored74
Rank11
Networth$46,378,888
Land15,777
Money$94,364,551
Population198,412
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases0
Research Labs0
Farms13,465
Oil Rigs0
Construction Sites51
Unused Lands2261

Technology
Military343,82489.4%
Medical0100.0%
Business177,121142.0%
Residential177,121142.0%
Agricultural327,675180.5%
Warfare00.200%
Military Strategy0100.0%
Weapons17,711104.9%
Industrial0100.0%
Spy0100.0%
SDI01.00%
Total1,043,452

Current Status
Tax Revenues$1,584,272
  Tax Rate35%
  Per Capita Income$22.81
Expenses$9,212,387
Net Income$-7,628,115
   Cashing$-7,311,260
Food0
   Production120,316
   Consumption80,759
   Net Change39,557
Oil0
   Production0
Building Rate24
Explore Rate7
Tech Rate3

Military Forces
Spies527,707
Troops21,115,249
Jets10,902,423
Turrets19,949,139
Tanks6,733,702
Nuclear Missiles0
Chemical Missiles3
Cruise Missiles0

Expense Breakdown
Expenses$9,212,387
   Military$8,977,644
      Spies$401,292
      Troops$1,766,268
      Jets$1,160,697
      Turrets$2,730,640
      Tanks$2,918,747
   Alliance/GDI$79,497
   Land$155,246
   Corruption$0



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