Havoc's country on the Free For All Server


Twelfth round: Dec 01, 2011 - Jan 30, 2012


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The Status of the Theocracy of Havocunt (#1344)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 0 turns.
The Basics
Turns Left120
Turns Taken3575
Turns Stored120
Rank32
Networth$353,898,628
Land43,895
Money$39
Population778,474
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes123
Military Bases0
Research Labs43,118
Farms1
Oil Rigs1
Construction Sites325
Unused Lands327

Technology
Military1,182,43589.3%
Medical0100.0%
Business432,165139.8%
Residential833,946148.8%
Agricultural690,633176.1%
Warfare1,045,6053.226%
Military Strategy302,974116.6%
Weapons772,515130.1%
Industrial0100.0%
Spy0100.0%
SDI564,27250.12%
Total5,824,545

Current Status
Tax Revenues$5,727,179
  Tax Rate35%
  Per Capita Income$21.02
Expenses$68,340,712
Net Income$-62,613,533
   Cashing$-61,468,098
Food0
   Production240
   Consumption599,761
   Net Change-599,521
Oil18,727
   Production2
Building Rate120
Explore Rate6
Tech Rate14,533

Military Forces
Spies523,037
Troops188,396,175
Jets92,096,265
Turrets104,433,302
Tanks62,955,293
Nuclear Missiles11
Chemical Missiles13
Cruise Missiles4

Expense Breakdown
Expenses$68,340,712
   Military$65,341,966
      Spies$384,770
      Troops$15,245,212
      Jets$9,485,031
      Turrets$13,828,663
      Tanks$26,398,290
   Alliance/GDI$2,559,796
   Land$438,950
   Corruption$0



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