Belmonster's country on the Alliance Server


Sixty-second round: Feb 10, 2020 - Apr 11, 2020


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The Status of the Theocracy of Belmontster (#460)

FOOD CONCERN: Assuming no change, our people can survive for 74 more turns.
The Basics
Turns Left107
Turns Taken2580
Turns Stored87
Rank216
Networth$9,466,239
Land8772
Money$738,781,157
Population156,565
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes500
Military Bases0
Research Labs7642
Farms0
Oil Rigs250
Construction Sites154
Unused Lands226

Technology
Military187,44689.4%
Medical0100.0%
Business182,248149.5%
Residential230,930150.9%
Agricultural294,385183.9%
Warfare81,8392.526%
Military Strategy0100.0%
Weapons50,845118.6%
Industrial181,474137.1%
Spy45,289117.3%
SDI56,57936.39%
Total1,311,035

Current Status
Tax Revenues$1,271,856
  Tax Rate35%
  Per Capita Income$23.21
Expenses$1,816,231
Net Income$-544,375
   Cashing$-290,004
Food1,363,815
   Production166
   Consumption18,474
   Net Change-18,308
Oil87,500
   Production500
Building Rate60
Explore Rate13
Tech Rate2434

Military Forces
Spies632,064
Troops3,784,090
Jets1,638,801
Turrets856,190
Tanks996,972
Nuclear Missiles12
Chemical Missiles10
Cruise Missiles6

Expense Breakdown
Expenses$1,816,231
   Military$1,607,164
      Spies$507,881
      Troops$334,469
      Jets$184,355
      Turrets$123,835
      Tanks$456,624
   Alliance/GDI$121,347
   Land$87,720
   Corruption$0



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