Valmont's country on the Alliance Server


Thirty-eighth round: Feb 07, 2016 - Apr 07, 2016


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The Status of the Theocracy of Valmont too Dangerous for Dan (#187)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 0 turns.
The Basics
Turns Left2
Turns Taken4742
Turns Stored0
Rank19
Networth$159,480,712
Land7
Money$54
Population685,686
At WarNo
GDI MemberNo

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases7
Research Labs0
Farms0
Oil Rigs0
Construction Sites0
Unused Lands0

Technology
Military225,00089.2%
Medical8399.0%
Business600,561152.0%
Residential600,561152.0%
Agricultural840,487184.5%
Warfare16793.317%
Military Strategy175,548126.0%
Weapons103,313132.5%
Industrial6719139.0%
Spy51,236132.5%
SDI152,87058.85%
Total2,758,057

Current Status
Tax Revenues$5,502,589
  Tax Rate35%
  Per Capita Income$22.93
Expenses$19,007,128
Net Income$-13,504,539
   Cashing$-12,404,021
Food0
   Production0
   Consumption282,050
   Net Change-282,050
Oil18
   Production0
Building Rate7
Explore Rate45
Tech Rate3

Military Forces
Spies355,213
Troops71,679,602
Jets59,961,875
Turrets55,794,574
Tanks24,089,187
Nuclear Missiles5
Chemical Missiles3
Cruise Missiles1

Expense Breakdown
Expenses$19,007,128
   Military$18,448,925
      Spies$162,176
      Troops$3,599,869
      Jets$3,832,672
      Turrets$4,585,249
      Tanks$6,268,959
   Alliance/GDI$558,182
   Land$21
   Corruption$0



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