Valmont's country on the Alliance Server


Thirty-seventh round: Dec 08, 2015 - Feb 06, 2016


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The Status of the Theocracy of Valmont (#122)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 0 turns.
The Basics
Turns Left19
Turns Taken4734
Turns Stored0
Rank39
Networth$128,550,628
Land1322
Money$42
Population782,923
At WarNo
GDI MemberNo

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases37
Research Labs0
Farms0
Oil Rigs0
Construction Sites0
Unused Lands1285

Technology
Military107,37489.2%
Medical21,62779.7%
Business625,127152.0%
Residential625,127152.0%
Agricultural821,245184.5%
Warfare27,1363.158%
Military Strategy148,723126.0%
Weapons27,527130.9%
Industrial21,413135.2%
Spy55,801132.4%
SDI425,09858.85%
Total2,906,198

Current Status
Tax Revenues$6,208,650
  Tax Rate35%
  Per Capita Income$22.66
Expenses$23,110,822
Net Income$-16,902,172
   Cashing$-15,660,442
Food0
   Production948
   Consumption233,846
   Net Change-232,898
Oil0
   Production0
Building Rate7
Explore Rate45
Tech Rate3

Military Forces
Spies529,802
Troops80,461,349
Jets44,121,767
Turrets2,124,468
Tanks27,000,621
Nuclear Missiles7
Chemical Missiles7
Cruise Missiles1

Expense Breakdown
Expenses$23,110,822
   Military$22,648,774
      Spies$382,995
      Troops$6,398,223
      Jets$4,465,399
      Turrets$276,441
      Tanks$11,125,716
   Alliance/GDI$449,926
   Land$12,122
   Corruption$0



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