Crackhead's country on the Alliance Server


Thirtieth round: Oct 07, 2014 - Dec 06, 2014


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The Status of the Theocracy of Quackhead (#348)

FOOD CONCERN: Assuming no change, our people can survive for 8 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 0 turns.
The Basics
Turns Left123
Turns Taken4076
Turns Stored120
Rank73
Networth$109,563,136
Land22,951
Money$251
Population744,989
At WarNo
GDI MemberNo

Land Distribution
Enterprise Zones9745
Residences9521
Industrial Complexes0
Military Bases3161
Research Labs0
Farms0
Oil Rigs0
Construction Sites292
Unused Lands232

Technology
Military537,00089.4%
Medical0100.0%
Business404,058148.1%
Residential404,297148.1%
Agricultural0100.0%
Warfare00.200%
Military Strategy0100.0%
Weapons0100.0%
Industrial0100.0%
Spy0100.0%
SDI01.00%
Total1,345,355

Current Status
Tax Revenues$11,259,019
  Tax Rate35%
  Per Capita Income$43.18
Expenses$17,629,125
Net Income$-6,370,106
   Cashing$-4,118,302
Food1,804,081
   Production93
   Consumption202,919
   Net Change-202,826
Oil3135
   Production0
Building Rate109
Explore Rate6
Tech Rate3

Military Forces
Spies338,359
Troops47,571,610
Jets37,892,130
Turrets47,446,029
Tanks14,788,204
Nuclear Missiles3
Chemical Missiles3
Cruise Missiles0

Expense Breakdown
Expenses$17,629,125
   Military$17,235,271
      Spies$209,429
      Troops$3,238,923
      Jets$3,283,501
      Turrets$5,286,064
      Tanks$5,217,354
   Alliance/GDI$164,344
   Land$229,510
   Corruption$0



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