Zorp's country on the Alliance Server


Twenty-eighth round: Jun 07, 2014 - Aug 07, 2014


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The Status of the Theocracy of Zorp does not care (#1)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 0 turns.
The Basics
Turns Left124
Turns Taken4181
Turns Stored120
Rank7
Networth$179,000,000
Land55,555
Money$17,810,809
Population663,906
At WarYes
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases0
Research Labs0
Farms30,368
Oil Rigs0
Construction Sites306
Unused Lands24,881

Technology
Military1,103,06289.5%
Medical326100.0%
Business263,565126.1%
Residential271,683126.7%
Agricultural627,367168.5%
Warfare16530.214%
Military Strategy93,585105.7%
Weapons8122100.7%
Industrial811100.1%
Spy30,036102.5%
SDI60,2099.52%
Total2,460,419

Current Status
Tax Revenues$4,791,410
  Tax Rate35%
  Per Capita Income$20.62
Expenses$36,268,825
Net Income$-31,477,415
   Cashing$-30,519,133
Food0
   Production282,870
   Consumption307,920
   Net Change-25,050
Oil10,300
   Production0
Building Rate114
Explore Rate6
Tech Rate3

Military Forces
Spies217,182
Troops74,431,337
Jets67,691,400
Turrets62,861,234
Tanks27,311,011
Nuclear Missiles3
Chemical Missiles0
Cruise Missiles0

Expense Breakdown
Expenses$36,268,825
   Military$33,543,517
      Spies$162,744
      Troops$6,135,231
      Jets$7,101,399
      Turrets$8,478,867
      Tanks$11,665,276
   Alliance/GDI$2,169,758
   Land$555,550
   Corruption$0



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