mold's country on the Alliance Server


Thirteenth round: Dec 05, 2011 - Feb 03, 2012


View this country's news

The Status of the Theocracy of Funkytown (#209)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 0 turns.
The Basics
Turns Left126
Turns Taken3299
Turns Stored120
Rank35
Networth$114,877,717
Land12,415
Money$90
Population163,349
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases11,859
Research Labs0
Farms0
Oil Rigs0
Construction Sites172
Unused Lands384

Technology
Military348,52789.3%
Medical0100.0%
Business24,825113.2%
Residential21,450111.7%
Agricultural101,297159.0%
Warfare119,4092.560%
Military Strategy30100.0%
Weapons39,838112.2%
Industrial12100.0%
Spy12100.0%
SDI227,15854.91%
Total882,558

Current Status
Tax Revenues$966,930
  Tax Rate35%
  Per Capita Income$16.91
Expenses$14,363,020
Net Income$-13,396,090
   Cashing$-13,202,704
Food0
   Production244
   Consumption194,850
   Net Change-194,606
Oil0
   Production0
Building Rate67
Explore Rate9
Tech Rate3

Military Forces
Spies74,359
Troops55,799,145
Jets45,926,386
Turrets31,576,381
Tanks18,758,762
Nuclear Missiles18
Chemical Missiles19
Cruise Missiles8

Expense Breakdown
Expenses$14,363,020
   Military$13,363,574
      Spies$34,244
      Troops$2,826,652
      Jets$2,961,027
      Turrets$2,617,502
      Tanks$4,924,149
   Alliance/GDI$875,296
   Land$124,150
   Corruption$0



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