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tellarion Game profile

Member
3906

Apr 2nd 2014, 14:27:14

After a week of discussion and debate, we have finally nailed down exactly what our intentions were with the new rules changes. On behalf of the moderation team, I apologize for the inconsistencies and the delay in getting this information back to you, but we've reached a consensus on the new rules.

As previously stated, this is a TEAM server that was meant to be played with small, independent teams of 5 players. Allowing multiple teams to operate together as a unified megateam was never the intention, and I personally am sorry that it was allowed to continue in that vein for so long.

Here are the changes:
1) 2+ teams are NOT allowed to work together to kill other teams.(This includes joint killruns and sharing break information)
2) 2+ teams are NOT allowed to declare war on the same team without provocation.
3) Teams are, of course, allowed to set whatever retal policy they wish. If you want to enforce a 1:kill policy, it is not our business.
3a) This means that if you do not want to risk getting killed over a single grab, don't hit a team with such a policy and you're safe for the most part.
3b) In order to help facilitate this, I would encourage all teams to publicly post your retal policies.
3c) Provocation is defined as at least 1 grab or harmful spyop. Provocation is limited to the current set. Events from previous sets don't factor in when considering these rules.

4) Untagged countries are NOT protected by these rules. If you want to play untagged, I suggest playing on Express, Tourney or Primary(our solo servers). Multiple teams ARE ALLOWED to attack untagged countries.
5) Untagged countries are NOT ALLOWED to coordinate to attack tagged teams. Attempting to play untagged to circumvent these rules will result in severe punishment.
5a) The rules will apply as normal to 1-country teams, however.

6) Baiting teams into a war on multiple fronts via outrageous tactics will be punished depending on the situation. What I mean by this is:

Team 1+2 both grab Team 3. Team 3 retals appropriately(yes, this is a bit of a gray area), ie 1:1, L:L or what have you. Teams 1+2 refuse to accept retals, or both RoR to provoke a conflict. In such a situation, only one of the two teams(1+2) would be allowed to declare war on Team 3.

7) Cherry-Picking: If there is no provocation, don't do it. If there is provocation, it may be allowed.

8) Ingame events determine whether a team is considered to be 'at war', not posts on Team Talk.

Just because you posted a war dec, doesn't mean anything if you don't do any attacks. And vice versa: Just because someone didn't post a declaration doesn't mean they're not at war, ie the following thread:

http://earthempires.com/...-penance-and-euroix-31846

If you have any questions about these rules, please let us know. As always, moderators have the final say regarding individual cases, with martian being king of the trolls, the andals and the first green men.

Edited By: tellarion on Sep 27th 2015, 7:30:15
See Original Post

Boltar Game profile

Member
4056

Apr 2nd 2014, 15:26:19

Team 1+2 both grab Team 3. Team 3 retals appropriately(yes, this is a bit of a gray area), ie 1:1, L:L or what have you. Teams 1+2 refuse to accept retals, or both RoR to provoke a conflict. In such a situation, only one of the two teams(1+2) would be allowed to declare war on Team 3.


i still dont like that.. yes team 1+2 are being assholes.. but if Team 3 special attacks or dirty op's both 1 and 2, they should be allowed to kill it...

Trife Game profile

Member
5817

Apr 2nd 2014, 15:34:46

Hey Tella, some clarification please.. If the answer is obvious, please excuse me since I'm so hopped up on Nyquil/antihistamines right now :(

1) 2+ teams are NOT allowed to work together to kill other teams.

Lets Say Country #1 in Team Apple, grabs Country #2 in Banana, and also Country #3 in Cranberry.

Team Banana and Cranberry both have a 1:kill policy. Are Banana and Cranberry allowed to kill the same country independently? If not, how is it determined which of Banana/Cranberry has the 'right' to enforce their retal policy?

tellarion Game profile

Member
3906

Apr 2nd 2014, 15:54:35

If they special attack or dirty ops, that sounds like war to me, and I don't think we'll delete for that.

Trife, they both may enforce their policy. They still cannot coordinate the killrun together, but they may both kill according to their policy.

tellarion Game profile

Member
3906

Apr 2nd 2014, 15:58:40

My personal reasoning for this is that it protects netters as long as they don't provide provocation. It allows warriors some leeway to do what they do best. It doesn't protect untagged countries, but also doesn't allow them to abuse loopholes.

Again, I would stress the importance of making your policies public. If I am netting, I would like to know who will obliterate me for grabbing them, and who won't. I call it the DANGER policy :D

hsifreta Game profile

Member
1797

Apr 3rd 2014, 2:40:31

this is an improvement, i see my idea for untags is being adopted. but still lots of grey areas to address.

hsifreta Game profile

Member
1797

Apr 3rd 2014, 2:43:00

Originally posted by tellarion:
If they special attack or dirty ops, that sounds like war to me, and I don't think we'll delete for that.

Trife, they both may enforce their policy. They still cannot coordinate the killrun together, but they may both kill according to their policy.


does that not give them free reigns to farm then kill netters?

tellarion Game profile

Member
3906

Apr 3rd 2014, 13:51:59

Yes, but only 1 team may do so. And what other gray areas?

Trife Game profile

Member
5817

Apr 3rd 2014, 15:57:01

Thanks for the clarification, tella. I like what you guys are doing with the server - I've just always wanted a clear line in the sand as to what's allowed and what's not. This is a good step. Cheers

hsifreta Game profile

Member
1797

Apr 3rd 2014, 16:21:07

Originally posted by tellarion:
Yes, but only 1 team may do so. And what other gray areas?


Team 1 retal policy:

Land:land on all hits

Team 2 retal policy:

1:1, 2:kill

Team 3 retal policy:

1:1, 2:kill

Team 2 and 3 topfeed Team 1 separately.

tellarion Game profile

Member
3906

Apr 4th 2014, 15:54:48

Typically the defending team's/alliance's retal policy is followed. If Team 2 or 3 don't want to accept it, only one of them would be allowed to war. This is the type of baiting that I am referring to.

hsifreta Game profile

Member
1797

Apr 5th 2014, 2:29:42

Team 3 wars Team 1.

Team 2 justifies overretal with farming.

Team 1 loses big time.

hsifreta Game profile

Member
1797

Apr 5th 2014, 2:30:38

if you have a landfat individual, youre saying he's only allowed to be topfed once by one tag? it doesnt have to be baiting.

tellarion Game profile

Member
3906

Apr 5th 2014, 10:38:02

Grabbing is not warring. The previously mentioned warning about mass farming of a tag at war still stands, however.

hsifreta Game profile

Member
1797

Apr 10th 2014, 2:05:40

I disagree with 5a.

tellarion Game profile

Member
3906

Apr 14th 2014, 12:52:08

Well I'm sorry that you disagree.

hsifreta Game profile

Member
1797

Apr 15th 2014, 1:22:26

i disagree for 2 reasons:

1. Say there's a chronic suicider, you're saying that if he tags up he gets more rights than untagged countries who try to play properly?

2. it's a lot of effort on your part as a mod if say there are 10-20 1 country tags.

tellarion Game profile

Member
3906

Apr 15th 2014, 16:28:01

You can't track untagged countries. And what's the difference between one country that 'suicides' and a two man tag that does the same type of thing? Or a 5 man tag for that matter?

Boltar Game profile

Member
4056

Apr 16th 2014, 21:14:14

a 5 man tag has no intention of all 5 of them or any of them dying, usually suiciding constitutes the offender knows he/she will die

tellarion Game profile

Member
3906

Apr 20th 2014, 15:20:58

A suiciders will do the same if at all possible..

tellarion Game profile

Member
3906

Apr 20th 2014, 15:21:53

Ps: that line of reasoning kind of fails when you and some of your teammates complain about how impossible it is to kill suiciders, which is why you need 10-15 countries to do it...


Edited By: tellarion on Apr 20th 2014, 15:24:39
See Original Post

hsifreta Game profile

Member
1797

Apr 20th 2014, 15:33:02

Originally posted by tellarion:
You can't track untagged countries. And what's the difference between one country that 'suicides' and a two man tag that does the same type of thing? Or a 5 man tag for that matter?


that's why teams of 1 just adds to your work.

iScode Game profile

Member
5718

Apr 21st 2014, 4:31:31

at least the rules are more defined ill give you props for that.
iScode
God of War


DEATH TO SOV!

VicRattlehead Game profile

Member
1501

Aug 9th 2014, 20:05:02

Wow, this finally became the "official intent," huh?

I am in on Team then.

moblie120 Game profile

New Member
2

Aug 25th 2015, 8:18:01


It works with javascript enabled, and it works with javascript disabled (i've tested it =D)

dd Game profile

Member
18

Sep 20th 2015, 15:39:41

What about a clan that doe`s a string of grabs on another tag for no other reason than greed?

Dissident Game profile

Member
2750

Sep 20th 2015, 16:31:09

Thats just part of the game. If you dont like it, make them pay.

Marshal Game profile

Member
32,589

Sep 20th 2015, 19:09:31

grabbing land is best way to get land (alot of it), if team which gets grabbed doesn't like it then start war against grabbing team.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

tellarion Game profile

Member
3906

Sep 27th 2015, 7:29:44

No longer in effect. Leaving this for posterity.