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Brigg Game profile

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Nov 1st 2019, 4:36:18

booty-cheeks
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Brigg Game profile

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Oct 24th 2019, 14:36:15

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Brigg Game profile

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Oct 20th 2019, 21:06:03

Originally posted by CX LaE:
Smart man.

Originally posted by Brigg:
I don't go past 100 turns until I get 16 Bonus Points for that Free GDI.


Coincidentally, I made the decision to start doing that after someone suicided on me amd ruined a reset for me.
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Oct 20th 2019, 16:33:50

I don't go past 100 turns until I get 16 Bonus Points for that Free GDI.
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Brigg Game profile

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Oct 20th 2019, 16:28:28

Originally posted by tfm0m0:
DO NOT DELETE THIS EMAIL - YOU WILL NEED IT TO CONTINUE PLAYING EARTH: 2025.

Thank you for joining Swirve Games' Earth: 2025 Alliance Game! In order to continue using your account after 24 hours, you will need to enter the activation code below when requested by the game. This is to ensure maximum security for the game. Once you've been activated, you will not need this code again.

Your Activation Code is: CVMZJMPC

We hope you enjoy the game and have an enjoyable and exciting experience! Be sure to check out our SERVICE LEVELS option at the top of the screen within the game. It gives you various options to improve the quality of your gaming experience, and opportunities to earn extra goodies in the game!

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WHAT HAVE YOU DONE TO MY BRAIN I FEEL OLD NOW LMAOOOO
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Brigg Game profile

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Oct 15th 2019, 16:40:41

I didn't make top 25 this time because I attempted to play amd Oiler and sucked out loud at it lol.
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Brigg Game profile

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Oct 8th 2019, 19:28:40

I had fun. I was actually pretty active in this war, and managed to wall a few times. Looking forward to next reset.
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Brigg Game profile

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Oct 2nd 2019, 0:51:10

Originally posted by KoHeartsGPA:
It's not rocket science, you cannot team up on someone, but if that someone attacks multiple players then it is open season on the perp as long as it is by the people he instigated on, pretty simple.


So then what's the point of having allinaces if you can't stand up for the people allied with you?
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Brigg Game profile

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Oct 1st 2019, 22:42:31

Originally posted by Original Skywise L:
...Letting out my dogs to go poo


That's awful crappy! *Ba dum, tss*
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Oct 1st 2019, 22:40:45

Originally posted by Original Skywise L:
Now that I see this, I'm also wondering how/why you can have alliances and not attack same player. Haven't done it, but seems fair to me.


Exactly what I was thinking. Like, you're getting bugged by the same country, so you call your allies all like, "Can you guys spare some turns to help me kick this guy's ass for a bit?"
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Brigg Game profile

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Oct 1st 2019, 19:33:31

So...hold on...

You can have in-game alliances in Primary.
But you can't work together?

Or am I missing some details in this....
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Brigg Game profile

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Oct 1st 2019, 3:31:40

Originally posted by galleri:
Originally posted by Brigg:
Originally posted by galleri:
Originally posted by Brigg:
I was #7!

15th Place! Woop Woop!

Did anyone even bother trying to spy me?

Ceiling llama sees all without spying you.


Then I presume you got the joke?

Did you get mine?


The fact that you're a mod for the server amd can just look it up at any time?
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Brigg Game profile

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Sep 30th 2019, 18:33:29

Originally posted by galleri:
Originally posted by Brigg:
I was #7!

15th Place! Woop Woop!

Did anyone even bother trying to spy me?

Ceiling llama sees all without spying you.


Then I presume you got the joke?
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Brigg Game profile

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Sep 30th 2019, 2:34:06

I was #7!

15th Place! Woop Woop!

Did anyone even bother trying to spy me?
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Brigg Game profile

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Sep 30th 2019, 0:55:41

...feeding 8-week-old baby.

Bums.
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Brigg Game profile

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Sep 28th 2019, 5:40:15

Topic title says it all!

If your country is destroyed, post what you were doing at the time it happened. Might be fun!

Edited By: Brigg on Sep 30th 2019, 13:07:31
See Original Post
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Brigg Game profile

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Sep 23rd 2019, 2:28:15

I speculate there won't be a next time.

Because I speculate he's too busy to play 5 different modes in this game.

For now...

Edited By: Brigg on Sep 23rd 2019, 2:36:09
See Original Post
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Brigg Game profile

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Sep 23rd 2019, 0:10:35

Yeah, the Tech market being absolute garbage didn't help.
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Brigg Game profile

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Sep 22nd 2019, 23:58:31

Originally posted by g0nz0:
Same for #3 in game A. Bunch of attacks, then dropped all land. #3 had a trashed country though, so his was more a resign than "suicide".


Gee, you make it sound like the attacks from #3 were unprovoked or something.

Perhaps his target was bombing over 1000 of his building each day using spies.

Purely speculation, of course.
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Brigg Game profile

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Sep 18th 2019, 12:22:55

Originally posted by camlok:
Maybe g0nz0 is #21.


That's what I was getting at without outright saying it.
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Brigg Game profile

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Sep 18th 2019, 0:34:45

And you would know the exact count of grabs because....?????
I did the grabs over a week ago.
Last I checked, the news doesn't go back that far.
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Brigg Game profile

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Sep 17th 2019, 18:53:00

This colossal D-bag has done nothing but spend all 25 of his spy ops per day bombing my structures for like the last week straight.

This is literally all he has been doing. I sign in with 1500 unused acres and a bunch of my Constructions Zones missing. Every day for the last week straight.

Get a life, petulant scrub. [MOD EDIT]

Edited By: Primeval on Sep 18th 2019, 3:04:55. Reason: removed ingame military info
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Brigg Game profile

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Sep 16th 2019, 4:56:23

I COULD have been in top 25, but it was stymied by me making crappy decisions lol
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Brigg Game profile

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Sep 13th 2019, 15:02:25

BERNOUS TORPIC PRUS!!!!111111
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Brigg Game profile

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Sep 6th 2019, 12:11:38

Short for DUUURRRRRR!!

Which is probably what went through your head before you decided to hit the same country that many times.

Not you, specifically, as this goes for anyone.
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Brigg Game profile

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Aug 30th 2019, 19:18:24

Now THAT'S going back!
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Brigg Game profile

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Aug 22nd 2019, 22:24:18

I know I proposed this on Page 1 of this thread, but once I did so, I took the idea and kept running with it. I still feel that switching to a Counter-Intelligence Tech, competently executed, could help mitigate a lot of the issue people have with the way spies, SPAL, and the way the whole system surrounding them operates.

I went over all of the recent posts, and it seems like there still seems to be a big push-pull in regards to what is considered balanced when bolstering your country's Spy Network, as well as the lingering issue that large countries can simply get ran over by spies coming from countries 1/10th their size. How exactly IS it fair that bigger countries have to invest ump-teen-millions of dollars to maintain a massive Spy Network when staying small and using less turns and resources can yield the same results?

Utilizing an alternate method for defending against spies, Counter-Intelligence Tech, each country can have better control over how much time and resources they put into their Spy Networks. You'd still have to put into it to see results, of course, but any

My most up-to-date revision of my proposal for this is in the Google Doc linked below. I've enabled people to be able to leave comments if they wish to. Of course, this is all just a group of suggestions that I've adjusted as I see the the input in this thread, and the proposal still has a little ways to go. But I feel that finding a new way for players to attack and defend with spies is overdue. If the back-and-forth in this thread indicates anything, it's that a fresh and new take on Spy Networks should at least be considered.

Even if the base proposal of the Counter-Intel Tech isn't wanted, or a bit too much to consider adding it on the whole, I still think I have a few decent ideas on how some of the existing spy ops can be revised. I even have a couple of ideas for brand new spy ops.

Thanks for your time, gang. I hope you like what I have to offer. Feel free to comment on the document, or leave a reply here. I'll definitely answer any questions.

https://docs.google.com/...0tmYzMxk/edit?usp=sharing
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Brigg Game profile

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Aug 21st 2019, 15:28:49

More notes:

-The Country Number staying filled in after spying is very helpful.
-Button on War Page says "Prepate Attack", instead of "Prepare Attack".
-"An Earthquake occurred. Some Buildings were destroyed." No longer saying the number of buildings?
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Brigg Game profile

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Aug 21st 2019, 3:07:00

All right. Here's my initial feedback of the UI:

-THE FONT IS HUUUGGGEEEE on the Portal Page.
-Nothing happens when I click on "Learn More" on the "Country in Protection" Banner.
-Love the + and - on the menus to calculate 1 turn worth of production!
-It says I'm on "Alliance Server" when I'm clearly on Express. ^.^
-Use of the Republican "Elephant" symbol as the Symbol for "Fascism"? Not looking for political debate here, but...really? Perhaps the symbol on This Page will help: https://en.wikipedia.org/wiki/National_Fascist_Party
- On a related note, Google "Symbol for Democracy" to find a more appropriate symbol for that, too. The Statue of Liberty alludes to the United States, which is a constitutional republic; not a democracy.
-Love the sidebar menu sliding to hide the text so you just see the symbols.

That's all I see so far.
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Brigg Game profile

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Aug 21st 2019, 2:14:05

Woop woop!
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Brigg Game profile

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Aug 21st 2019, 2:00:34

After playing with it? Where is it?
Is the Alpha for the UI Live?
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Brigg Game profile

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Aug 19th 2019, 4:19:03

Originally posted by Gerdler:
There has to be a viable counterplay in order for a mechanic like tech stealing or CDs to be balanced. There isn't right now. You are basically saying "If you don't want to be suicided you shouldn't go for a high rank".


If people REALLY think that Cause Dissention is so problematic, and everyone is going back and forth on suggesting adjustments, leaving it alone, or what have you...

What if...
If...
Big "if"...
HUGE "IF"...

...They got rid of Cause Dissention altogether and either:

A. Increase the effectiveness of Demoralize; tweak how Readiness factors into defense?

and/or

B. Create a new Spy Op that shifts troops to standby for a limited time; as though they were part of a Planned Strike — "Order to Standby" or "Muddle Troop Orders" or something like that?

and/or

C. Split Military Effectiveness Tech into 2 techs; one for attacking, and one for defense?

This way, all of the people who don't want to lose literally-millions of Troops to a handful of Spy Ops can rest easy, while countries and clans who want to go to war can still break through said literally-millions of Troops without shifting their entire country's strategies to gather the resources to do so.

Just drafting ideas on the fly again, by the way.
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Brigg Game profile

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Aug 18th 2019, 17:04:13

Originally posted by Leto:
When missiles are sabotaged, they should detonate in the home country; causing some destruction (.5 to .25 the normal effect)


Well...that just made it into my revision draft. Great idea!

Sabotage Missiles - Each turn spent (Yours or Target’s) that the spy remains in the target country, the spy diffuses 1 missile. The spy no longer destroys 1 of each kind per successful op; just 1 missile per turn. Each success also carries a probability equal to your Warfare tech % of the diffused missile detonating in the target country, causing damage based on the type of missile used. This also, however, kills the spy.
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Brigg Game profile

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Aug 17th 2019, 15:37:05

What's wrong with the old Bonus thread!? LOL
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Brigg Game profile

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Aug 17th 2019, 7:31:56

Originally posted by TAN:
The oldest post you could dig up on me was from 2015? Try 2004!


I was going by the last post you ever posted before you posted the first post in this thread.

Also, every time I say "post", take a drink!
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Brigg Game profile

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Aug 16th 2019, 23:15:15

Dec 22nd 2015:

Originally posted by TAN:
lol whatever!


Today:

Originally posted by TAN:
You crazy bastards still play this? Well I'll be damned. Let's do this.


Almost 4 years!

Welcome back!
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Brigg Game profile

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Aug 16th 2019, 4:51:16

Originally posted by Pang:
We're not doing pay-to-win features. The focus is on quality-of-life improvements.


Woop woop!

And I like the name "Quality-of-Life Improvements".
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Brigg Game profile

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Aug 16th 2019, 4:28:00

One-time sign-up perks? Sure!
Maybe a One-time Bonus point boost at the start of each reset for paying members? Peachy! Sign me up!
Automatically allocating the 8-per-day bonus points that everyone gets? Love it!

But please, please, please, don't ever consider in-game purchases like Turns or boosts typically given by the bonus points. Or even worse, flat out purchasing bonus points. I'm not saying anyone did, but I felt the need to just put that out there.
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Brigg Game profile

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Aug 15th 2019, 21:35:06

Originally posted by Gerdler:
That sounds a bit scary to me tho, if spy DR is effectively removed for new ops there would be no limit to ops damage really. Now even if you got 20 times the spal of the target you are effectively limited by spy DR from for instance SRing a target more than like 100 times.

I guess it can be solved through shifting the formulas a bit, tho.


I definitely see what you're saying. That's why I was thinking of the target country getting "invisible boosts" to Counter-Intel the more they get hit by ops in a given period; which is essentially my proposed version of Spy DR and getting "Spied Out". It's like the country getting smart to it. But I'm confident the dev team could definitely set up the formulas to prevent said 100, uncontested Stir Rebellions.

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Brigg Game profile

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Aug 15th 2019, 19:20:27

Now THIS is freaking exciting!
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Brigg Game profile

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Aug 14th 2019, 14:40:55

"Messy" was the word my mind came up with after reading the thread.

With the new model I drafted up, a somewhat-random success rate and Spy DR would still exist, just in a slightly different form. The way I'm seeing it:

-Let's say you invested in Spy Tech, and your Spy Effectiveness is 120%
-Your target invested in Counter-Intel; their CI % is at 50%
-Your Spy Effectiveness is reduced by your opponent's Counter-Intel % (120 x .5 = 60% chance of success for the first op).
-After the first success, the numbers skew a little, gradually decreasing that chance of success, and slowly diminishing the returns of the ops as the spy needs to be "more careful" doing their deeds so as not to get caught. I'm no coder, nor a mathematician, so it would be up to the devs to create those formulas.

With this model, Spy DR is carried by the individual spies, and not so much influenced by the number of times a country has been spied on in the past 24 hours. Perhaps, though, a country's Counter-Intel could get temporary, invisible boosts if they are being spied on too much, and/or if they have more than 1 spy in their country at a time.

Additionally, it would be prudent to make sure that when a spy enters an enemy country, the Spy Effectiveness % for that individual spy is locked in and cannot change. This would seal up a loophole that would allow you to put a Spy in an enemy country, then spend turns Teching/Buying Spy Effectiveness to offset the Spy DR and the invisibly-boosting Counter-Intel. Such a loophole would be bananas.
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Brigg Game profile

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Aug 14th 2019, 3:09:44

Originally posted by DruncK:
Briggs post is chock full of merit

+1


Thanks, man.

I drafted up my ideas for the revisions to the spy ops. But let's get past getting such a lofty and dramatic change approved first.

Unless anyone wants to see them anyway, I can link the Google Doc to the draft.

It's all ultimately up to the Devs, of course.
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Brigg Game profile

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Aug 12th 2019, 13:47:01

Originally posted by Bug:
-Working on adding auto clicking to send maximum able to be sent, per row.


Yes, please!

Perhaps also, reduce the cooldown of Foreign Aid to and from countries you have a Trade Pact with?
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Brigg Game profile

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Aug 12th 2019, 6:03:38

Originally posted by DerrickICN:
I hope that was a batch because if so its even funnier


Nah, running turns on researching.
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Brigg Game profile

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Aug 12th 2019, 3:05:55

Originally posted by Boltar:
I can do u 1 better. Most people sell troops and bushels before they play turn 1. Well I did. And my first turn there was a fire in farm fields or whatever it's called. So I had that shortage message right from the get go


BOO! LMAO!
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Aug 12th 2019, 2:55:56

And the Award for biggest heap of Bull$#!+ goes to~o~o~o...

https://drive.google.com/...w08lQbxB/view?usp=sharing
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Brigg Game profile

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Aug 11th 2019, 18:04:46

Originally posted by Bug:
Brigg's idea is a big change from normal, but could be a welcome change all the same.


Thanks. I know it's a bit of a stretch, and asking a lot of the dev team. But this is what I was able to come up with after reading through the thread; in some cases re-reading some of the posts. If there is enough positive response to even consider incorporating this idea, I can start drafting ideas on how to adjust the Spy Ops to accommodate it. I think the mathematical formulas will remain roughly the same, but I had ideas for renaming, adjusting, and nerfing a few of them.

But let's see how the community and developers feel about the idea first. :D
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