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Frybert Game profile

Member
739

Oct 13th 2014, 0:03:37

1 Agricorp Food Recycler (#69) 13,587 $28,020,043 DG
2 Galatasaray (#68) 18,616 $25,161,872 CG
3 Landfarm v2 (#39) 18,175 $23,115,440 RG
4 MakeMyDay (#45) 13,968 $22,670,583 RG
5 No Flex Zone (#2) 20,401 $22,407,301 CG
6 it all started with a big bang (#77) 16,750 $22,329,277 CG
7 flufftyassman (#20) 15,006 $21,938,216 RG
8 MariXinhuanA (#57) 13,279 $20,875,484 CG
9 killyourspies (#12) 10,990 $18,513,995 HG
10 Preliminary Report (#90) 16,095 $18,232,962 RG

11 BiBiGoN (#51) 12,682 $18,137,501 R
12 Paths of the dead (#9) 14,068 $16,730,961 T
13 dOgMiLk (#23) 13,958 $16,610,726 HG
14 badgerbadgerbadgerbadgerbadger (#70) 14,800 $16,592,535 CG
15 Enterprise NX01 (#28) 10,888 $16,188,386 DG
16 lol (#53) 11,507 $16,145,493 HG
17 Nixons Richard (#52) 12,587 $15,230,093 RG
18 AggressiveByNature (#44) 9648 $14,678,047 CG
19 kevnuts (#74) 13,166 $14,339,306 CG
20 Roman Shoes and Pretty Hats (#71) 12,652 $13,247,483 RG

21 I will grab you back (#43) 13,005 $12,959,006 CG
22 Crimson (#47) 12,493 $12,769,547 DG
23 sparky (#30) 11,403 $12,380,144 RG
24 Orjuwan (#7) 11,510 $11,769,872 DG
25 badjuju (#19) 12,423 $11,709,867 R

CX LaE Game profile

Member
1896

Oct 13th 2014, 0:42:24

WINNING! :D Even w/ selling stock between 39-43. Awesome!
LaE | Monks | NA
Since 1999

silentwolf Game profile

Member
1197

Oct 13th 2014, 4:15:30

ran a lazy techer .. with low acres. :) if i can get the acres to 15k early.. should be a winner. but would require an alternate 2 hour grab & tech..

congrats to all those that are in top 25

Frybert Game profile

Member
739

Oct 13th 2014, 5:27:48

ArrOOOOO

silentwolf Game profile

Member
1197

Oct 13th 2014, 6:35:50

Originally posted by Frybert:
ArrOOOOO


you called ?

Furious999 Game profile

Member
1452

Oct 13th 2014, 9:29:53

Another tough set. The early leaders all squabbled with each other and allowed some of the more cunning folk to come through very strongly at the end.

My first try at tyrrany techer. Love the big returns when you grab and being able to keep missiles out but can someone explain to me why income is so much lower each turn than when you play Theo?

UpTheIrons Game profile

Member
463

Oct 13th 2014, 12:24:08

Originally posted by Furious999:

My first try at tyrrany techer. Love the big returns when you grab and being able to keep missiles out but can someone explain to me why income is so much lower each turn than when you play Theo?


It's two fold

Theo has +50% max. population which means more revenue
Tyranny has -25% per capita income

SkyKing Game profile

Member
269

Oct 13th 2014, 12:34:52

I <3 tyranny teching.

BUTTMAN Game profile

Member
748

Oct 13th 2014, 12:45:04

I got 76th or something.

Not to beat a dead horse, but it was cool to see the community come together to support 2 countries that were deleted for rules violations while it was vastly evident to the whole server minus the guy who reported us there was no cheating going on.

Regardless of how/why we were deleted, it was also cool for the mods to restore the countries before the set ended. I don't want to speak for Celphi but we were warring so the loss of turns didn't hurt my chance at a good finish, but even if it had, there is always next week, i'm just glad they saw the error and corrected it.

I also got a little satisfaction out of seeing that the country that falsely reported me for cheating got AB'd at the end of the set :)

Furious999 Game profile

Member
1452

Oct 13th 2014, 13:49:52

Not easy to moderate an Earth server I think. And very hard to see what the reward is for those who do it.

Thanks UpTheIrons. Easy to see the answer once someone has told you what it is. :)

If it were just the grab returns and the few saved turns I don't think I'd go for Tyrrany again as a netgaining techer. But as a Theo I have grown heartilly sick of picking missiles out of my hair so often. So that part of things remains very attractive. I may give it another outing.

Congrats on the 76th Buttman. But where did Celphi finish? When I duel I always at least like to finish above my opponent. :D

BUTTMAN Game profile

Member
748

Oct 13th 2014, 13:58:16

No he smoked me in our little war, to an embarrassing degree, really. I thought tyranny techer would be a good war strat, and maybe it is, but not unless you already have a lot of stocked tech in the beginning to sell, which i didn't.

In any event - it was fun, learned a bit about warring, and I got my first express server kill!

2014-10-12 15:32:35 GS snooze factory (#89) donazee (#35) 4C 157 F

UpTheIrons Game profile

Member
463

Oct 13th 2014, 15:49:28

big advantage to tyr on express is being able to kill with enough stored turns

mrford Game profile

Member
21,358

Oct 13th 2014, 16:11:46

Originally posted by BUTTMAN:
No he smoked me in our little war, to an embarrassing degree, really. I thought tyranny techer would be a good war strat, and maybe it is, but not unless you already have a lot of stocked tech in the beginning to sell, which i didn't.

In any event - it was fun, learned a bit about warring, and I got my first express server kill!

2014-10-12 15:32:35 GS snooze factory (#89) donazee (#35) 4C 157 F


the problem with waring as a tyr techer is you have to tech for readiness, taking away one of tyr's greatest advntages.

if you are say a tyr/farmer, you can attack at 1 turn per attack, 19 times, then you have 25 readiness turns with which you can missile, or harmful op, making it extremely possible to solo kill with 360 turns if you have a good spal, GS or BR, and Stir Rebellions for readiness.

additionally, if you are in a crippling war, as a tyr/farmer you can use your 25 readiness turns per 19 hits, and rebuild. you cant do that as a techer. if a techer gets ABed, it is pretty much useless.

as a farmer or casher, you make income every turn ran, as a techer you only make monies when you can tech. cant tech ant hit at the same time!

tyr techer might be good for netting and grabbing, but as a war strat in a 1v1, it isnt that great. on clan servers however, it is a different story.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

SkyKing Game profile

Member
269

Oct 13th 2014, 16:15:40

Disadvantage of tyranny. You have to play every two hours and hope you don't run out of targets to pop or people who get mad you "ruined" their set with one attack on a server this short.

BUTTMAN Game profile

Member
748

Oct 13th 2014, 16:15:45

Yea, that's pretty much what I took out of it too, mrford. I didn't get AB'd and still lost bigtime. Additionally, the option to sell on private market is there for a farmer.. if you happen to be online when getting hit you can always use that in a pinch.

Furious999 Game profile

Member
1452

Oct 13th 2014, 17:49:02

Most sets on solo servers I finish up duelling and I almost always play techer.

It is true that what gives you your resilience is your tech stockpile so w/o that I am sure a techer would suck. In fact I would (and have) switched in that scenario.

But with a good lot of tech - in all categories - you get stronger as the land is dropped. And you have a good source of cash although you must have lots of parcels of tech going onto the market all the time, you can't wait until the need for funds is pressing.

I usually rebuild some vacant land with Indies so that I can replenish spies and also buff tanks/troops while fighting but I do recover readiness with research turns. I look to deal with spy ops by having a healthy lot of spies, very high spy tech and, as I drop land I kill more and more of the enemy spies and the tide turns.

You have to prepare before the duel starts. So I find time to put some tech into spy, SDI and Medical from the off. No doubt this takes some of the edge off my netgaining but I like to have a country with strong bones so I live with that.

I can't argue with the proposition that a well built small acreage Dictatorship or Tyrrany farmer is a better vehicle for one on one dueling than a techer. But you don't have to just give in and as you will nearly always start with a much bigger, richer country you can find the resource to absorb the damage and eventually hit back hard.

mrford Game profile

Member
21,358

Oct 13th 2014, 19:11:41

a good farmer should have high tech levels that can be sold off as well as making money every single turn used. not to mention even empty acres make food. making money weather you are hitting, rebuilding, spying, or launching missiles outweighs ust about every advantage the techer would have. where techers are good in war is over on clan servers where you an have techers make massive amounts of cash teching for readiness and be your breakers while you have other try/farmers take care of the ops and grow for future production. techer's biggest downfall is the stunted growth over long wars, and ability to rebuild. if you just keep dropping land you will be at a disadvantage fast, especially with the new population based production.

no one ever said that you had to give up as a techer, but if you go into a set looking for a fight running a tyr techer isnt exactly the best way to go.

Edited By: mrford on Oct 13th 2014, 19:15:50
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

vatzooland

Member
548

Oct 14th 2014, 1:08:10

Well done lads.

VicRattlehead Game profile

Member
1566

Oct 14th 2014, 1:23:02

Originally posted by mrford:
a good farmer should have high tech levels that can be sold off as well as making money every single turn used. not to mention even empty acres make food. making money weather you are hitting, rebuilding, spying, or launching missiles outweighs ust about every advantage the techer would have. where techers are good in war is over on clan servers where you an have techers make massive amounts of cash teching for readiness and be your breakers while you have other try/farmers take care of the ops and grow for future production. techer's biggest downfall is the stunted growth over long wars, and ability to rebuild. if you just keep dropping land you will be at a disadvantage fast, especially with the new population based production.

no one ever said that you had to give up as a techer, but if you go into a set looking for a fight running a tyr techer isnt exactly the best way to go.


Fighting two guys in primary as tyr tech. I will let you know how it goes.

mrford Game profile

Member
21,358

Oct 14th 2014, 1:52:01

Depends on your economy, stock, and skill level and strat of your enemies. It is doable, but like I said. Not ideal.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

yylim80sss Game profile

Member
204

Oct 14th 2014, 3:18:40

grats to all

Zoeismadlol Game profile

Member
32

Oct 16th 2014, 10:35:56

grats all