Originally
posted by
Boltar:
things werent so bad when my group could kill people like them in 30 minutes regardless of who got online.. now were they?
The problem Bolty, was that your guys killed every netter every set for six months and would still be doing it if the rules had not been changed.
Originally
posted by
tellarion:
You are free to declare war on them at the start of the set with ONE team of 5. If you think they will do it every set, figure out a team of 5 war countries and have them attack before they start suiciding.
And from what I've seen, there is ONE country in that tag that likes to start crap. Doesn't mean his whole tag is nothing but suiciders.
Again, let me remind you, this guy has hit multiple teams at this point, all of whom are free to kill him(and his tag, if you choose). It's not a rules problem if those multiple teams can't figure out how to get enough turns together collectively to kill the guy off...
Its a huge problem Tella, there are 104 hours left in the set. Most of us would have to dump our countries to do this, thats why they wait til the end.
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The server is fatally flawed and I'll admit I don't know how to fix it. Certainly allowing TSO to issue 'netting permits' to only their friends is not the answer, but neither is allowing a few individuals to selectively choose to ruin the game and ruin all of the dev-teams hard work. Is there a specific reason why you guys cant ban habitual griefers?
As a side note, if you are netting and not carrying 100k+ tanks and an SDI above 50%, I'm not sure what server you think you are playing on but you're on the wrong one. Team has always been the wild west, the only difference is that now the bad guys are in charge.