Originally
posted by
Slagpit:
Thanks, this was fairly valuable data. A few comments:
* In the current era, I think part of the problem is that there aren't enough countries punishing those who run with very low defense. I personally think the game works better when the player feels a tension between buying enough defense and enough tech. Perhaps making the NPC countries grab will solve this problem.
As much as I don’t like this, it’s the axact thing I think is needed. The fact I don’t like it is what makes me think it’s essential.
I think back to a kid and finding cheat mode in old games and thinking it was great, but in reality it spoils the game. Something you only realise when you are older.
It’s the danger that makes for the fun. Without any danger there is no risk/reward. It’s purely formulaic, and as much as I like the min/maxing optimisation (my favourite kind of games) the element of chance is crucial. It feels like express (as in alliance) had drifted a little too far one way.
I think 360/360 was right in terms of allowing players not to fall behind (720 total was fair if you e.g missed a day).
I liked that it made it *just* possible to do a kill. (I like GDI stopped 1:Kill policies)
I don’t like that 360 on hand makes it too easy to retal.
I think dropping turns on hand would work but maybe do 240(420) or something? (Ie same number of maxed turns but can’t play so many at once. Perhaps give 2 stored turns per turn back?
Or going to the extreme allow eg 120(600) so it’s more like the other servers in terms of how much you can do in a single “day” of turns and give stored turns back 5 at a time?
You still don’t lose turns (no more than before).
Getting 6 turns per turn (1 + up to 5 stored) would be fast like it would be in line with the pace of an express server but without some of the more extreme effects of a single country being able to play too many turns all at once?