Verified:

myrddn

Member

136

Jun 5th 2019, 4:22:49

THEO CASHER:
Sell troops
set tax to 35%
change gov to Theocracy
1-8 Build 8 CS
9-12 Build 4 CS
Set production to 100% spies
13 Build 11 industry
14-15 Build 22 industry
16-19Build 4 CS
Sell spies (157)
20-21Build 13 industry (actually built 17 – oops)
22 Explore
Sell spies
23-26 Build 4 CS
27Build 10 indy, 4 farm
Sell spies
28 Build 14 industry
29-32 Build 4 CS
Sell spies
33-34 Explore 2 turns
35 Build 15 indy
Sell spies
36 Build 15 indy
37-40 Build 4 CS
Sell spies
41 Build 13 indy, 4 farm
42-43 Explore 2 turns
44 Build 15 enterprise, 2 oil rigs
Sell spies
45 Build 15 residences, 2 farms
46-49 Build 4 CS
Sell spies
50-51 Explore 2 turns
52-55 Build 4 CS
Sell spies
NW 39,400
56-59 Build 4 CS
Sell spies (376)
60-67 Build 8 CS
Sell spies (752)
68-69 Explore 2 turns
70-73 Build 4 CS
Sell spies (564)
74-77 Build 4 CS
Sell spies (376)
Change production to 100% turrets

78-79 Build 54 labs
80-81 Explore 2 turns
82-83 Build 54 labs
84-85 Explore 2 turns
86-87 Build 54 labs
88 Build 27 labs
89-91 Explore 3 turns
92-93 Build 54 labs
94-95 Explore 2 turns
96-97 Build 54 labs

NW 92,785
Ent 15
Bus 15
Indy 117
bases 0
labs 297
farms 10
oil 2
CS 56
turrets 4680


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CASHER STRAT:
Phase 1, The Startup:
Change Government to theocracy Set tax to 35%
turn 1 build 7 residences
2 build 1 CS
3 build 1 CS
4 build 1 CS
5 build 1 CS
6 build 8 enterprise
7 build 8 residences
8 build 1 CS
9 build 1 CS
10 build 1 CS
12 build 1 CS
13 build 4 enterprise, build 6 residences
14 build 1 CS
15 build 1 CS
16 build 1 CS
17 build 1 CS
18 Build 4 enterprise , build 7 residences
19 build 1 CS
20 build 1 CS
21 build 1 CS
22 build 1 CS
23 Build 4 enterprise zones, 9 residentials
24 build 1 CS
25 build 1 CS
26 build 1 CS
27 build 1 CS
28 Build 5 enterprise, build 9 residentials
29 explore got 26 acres
30 build 14 farms
31 explore got 28 acres
32 build 1 CS
33 build 1 CS
34 build 1 CS
35 build 1 CS
36 build 5 enterprise zones, 10 residences
37 build 5 enterprise zones, 10 residences
38 build 1 CS
39 build 1 CS
40 build 1 CS
41 build 1 CS
42 explore got 25 acres
43 build 6 enterprise, build 11 residences
44 build 6 enterprise, build 11 residences
45 explore got 18 acres
46 build 5 enterprise, build 12 residences
47 build 1 CS
48 build 1 CS
49 build 1 CS
50 build 1 CS
51 build 6 enterprise, build 12 residences
52 explore got 16 acres
53 build 6 enterprise, build 12 residences ::: Switch government to republic now.
54 build 4 enteprises , 8 residentials
55 build 4 enteprises , 8 residentials
56 build 1 CS
57 build 1 CS
58 build 1 CS
59 build 1 CS
60 build 1 CS
61 build 1 CS
62 build 1 CS
63 build 1 CS
64 build 1 CS
65 build 1 CS
66 build 1 CS
67 build 1 CS
68 explore got 37 acres
69 build 15 enterprise
70 build 15 residences
71 build 15 residences
72 explore got 22 acres
73 build 1 CS
74 build 1 CS
75 build 1 CS
76 build 1 CS
77 build 16 enterprise zones
78 explore got 41 acres Status
79 build 16 residences
80 build 1 CS
81 build 1 CS
82 build 1 CS
83 build 1 CS
84 Build 17 residences
85 Build 1 CS
86 Build 1 CS
87 Build 1 CS
88 Build 1 CS
89 Build 1 CS
90 Build 1 CS
91 Build 1 CS
92 Build 1 CS
93 explore got 34 acres
94 Build 6 enterprise, 13 residence
95 explore got 19 acres
96 Build 6 enterprise 13 residences.
97 Build 1 CS
98 Build 1 CS
99 Build 1 CS Status
Now it is time to come out of protection you have 75 turns saved
100 Build 1 CS
101 explore got 20 acres
102 Build 20 farms
103 explore got 37 acres
104 Build 20 enterprise
105 Build 20 residences
106 Build 1 CS
107 Build 1 CS
108 Build 1 CS
109 Build 1 CS
110 explore got 24 acres
111 Build 21 residences, making 66,329$ per turn wow
112 Build 1 CS
113 Build 1 CS
114 Build 1 CS
115 Build 1 CS
116 Build 1 CS
117 Build 1 CS
118 Build 1 CS
119 Build 1 CS
120 explore got 22 acres
121 explore got 24 acres
122 Build 23 residences
123 Build 23 enterprise
124 explore got 41 acres
125 build 23 residences Buy 200 each residential and business tech if available
126 cash buy 42 business
127 cash buy 42 residential
128 Build 1 CS
129 Build 1 CS
130 Build 1 CS
131 Build 1 CS
132 explore got 30 acres Status
133 Build 24 residences
134 explore got 30 acres
135 Build 24 enterprise
136 Build 24 Residences
137 explore got 22 acres
138 Build 24 farms buy 100 each of Business and residential.
139 explore got 22 acres
140 Build 1 CS
141 Build 1 CS
142 Build 1 CS
143 Build 1 CS
144 explore got 29 acres
145 Build 25 residences
146 explore got 35 acres
147 Build 25 enterprise
148 Build 25 residences
149 Build 1 CS
150 Build 1 CS
151 Build 1 CS
152 Build 1 CS
153 explore got 38 acres
154 Build 26 residences
155 explore got 22 acres
156 Build 26 enterprise
157 explore got 32 acres
158 Build 26 residences
159 Build 1 CS
160 Build 1 CS
161 Build 1 CS
162 Build 1 CS
163 explore got 40 acres
164 Build 9 enterprise, 18 residences Spend all your money on turrets now
I got 30,150 in test country.should be enough to deter anyone from hitting you right now. Status out of protection

Phase 2,Exploration: During this phase you will want to continue exploring as long as you are gaining 30 acres of land per explore it is not good to
attack anyone.Keep Building enterprise and residentials in the ratio you have now. @ residentials for every 1 enterprise.This is going to generate
controversy well, eat it, I did the research on it and this ratio is better than 50/50( which is what most people will tell you to use)=P.DO not build any more farms rather buy bushels to feed your people and military.You can keep exploring for land until you are exploring less than 20 acres per turn.keep buying some tech every now and again using "Luck's Get Tech Trick" from the general tips and tricks page.Goals for this phase to explore until youre gaining less than 20 acres per turn, to get business and residential tech levels up to 150% each.Get Construction sites to 154.

Phase 3, Expansion: During this phase you start attacking for land.Look on the attacking tips page for specific tips for this.Keep all industrials you get from attacks and turn them into spy factories. Destroy other buildings and turn them into enterprise and residences.Keep building some CS more
enterprise and residences buying more tech in business and residential and other categories as well.As you near max in Bus Res tech it will be slightly
more profitablwe to work on getting military tech at that point.Weapons tech is important as a republic your military is kind of weak so you need to have
plenty of it to make up for that.15 turns cashing a day to buy tech, 12 turns attacking per day( 3 for SOL enemies ,2 for landgrabs) 12 turns building
enterprise and residences 8 building CS.Goals for this phase To finish getting CS built ( 400 is good) to get tech levels maxed (180% residence, 180% business, 150% weapons, 85% military, after these any extra techs to buy are conditioning,spy.

Phase 4 ,The finish: During the last few weeks of the game you will mainly cash with your turns.To keep under 1.9 bil cash buy some food on market or
some tech but try to keep military levels as low as it takes to keep from getting attacked.with about 1 week to go you want to cash up to around 1.9 bil and start buying forces with money as you get it.troops and tanks are best check with purchases to see which price is lowest.just buy enough to keep from going over 2 bil cash.with 4 days left to play youll want to sell all that food and tech you have.Put 1.9 bil$ worthon market to keep from going over 1.9 bil$ when its sold spend all your remaining money on troops or tanks right away. Next day check to see if youre still into positive cash flow. If you are then spend moe turns cashing otherwise just put more stuff to market 1.9 bil$ worth and then spend the money you have..



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Kamiogee