Apr 17th 2011, 6:17:10
I like this thread. Just trying to sort through it in my head.... musing out loud....
Combine idea of troops/tanks for land/ghost gains with air superiority.
-In order to gain land from A SS/PS attackers troop/jet strength must outnumber defenders troop/jet strength (including tech bonuses etc). So long as attacking country breaks defending country land gains will be made.
TROOPS:
- Attack gains range from 80-100% depending on attacker troop strength to defender troop strength.
- If attacker has less troops than defender then gains will be under 100% normal gains to a floor of 80% at 50% troop amount or less.
- If attacher has more troop strength then gains will increase to max of 120% normal land gains at 200% troop strength
TANKS
- Attackers tanks must outnumber defenders tanks in order to gain ghost acres.
- Again oversending increases ghost by 120% for a 200% tank strength.
That would take some major rebalancing of indy production, and a look at how MBR will function.
Combine idea of troops/tanks for land/ghost gains with air superiority.
-In order to gain land from A SS/PS attackers troop/jet strength must outnumber defenders troop/jet strength (including tech bonuses etc). So long as attacking country breaks defending country land gains will be made.
TROOPS:
- Attack gains range from 80-100% depending on attacker troop strength to defender troop strength.
- If attacker has less troops than defender then gains will be under 100% normal gains to a floor of 80% at 50% troop amount or less.
- If attacher has more troop strength then gains will increase to max of 120% normal land gains at 200% troop strength
TANKS
- Attackers tanks must outnumber defenders tanks in order to gain ghost acres.
- Again oversending increases ghost by 120% for a 200% tank strength.
That would take some major rebalancing of indy production, and a look at how MBR will function.