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Jan 21st 2020, 22:42:56

well if it was a small server with bots then the bot:player ratio would be high

people might like that

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Jan 21st 2020, 22:42:56

well if it was a small server with bots then the bot:player ratio would be high

people might like that

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Jan 21st 2020, 23:50:22

my memory on alpha is

first it was a dev server maybe qz only, or maybe each dev had their own server, i think itwas qz.earthempires or something like that

then he started giving out access when he wanted certain things tested i cant recall what

then it was open for all

then it was closed for some reason? and reopened i thought?

didnt know it wasnt supposed to be accessible recently? every time i wanted to go there id just type alpha in place of alliance and it would auto complete, usually to alphaffa since that is more useful and the only one i used

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Jan 22nd 2020, 0:14:47

the feedback is very low, it doesnt tell how many buildings were destroyed or how much production was lost, and i assume that hold true for all the other boom and busts

An earthquake occurred in your country! Some buildings were destroyed!

An earthquake occurred in your country! Some buildings were destroyed!

A worker strike impacts industrial production this turn!

feedback in general is low, seeing when you stop gaining pop at full rate, which is important for startups isnt possible, i guess you can run 1 turn at a time and just remember when it stops increasing

explore and cash pages are both missing convenient 1 button clicks for just doing 1 turn

maybe a button on tech page which would auto split tpt among selected techs? particularly important when starting to tech

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Jan 22nd 2020, 0:28:04

youd still get slightly more doing it that way

because doing a bonus at 23:59 just before a server started and then logging into the new server youd get

1+roundup(0.01666/22,0)*8=2

not that it really matters but that would be 2 potential free points, and i dont see any reason to have the 1 seperate to the 8, unless you also apply this to non premium users which would reduce micro for them as well and isnt a bad idea

but it would apply to everyone equally, solo or multi-server people alike so at least its fair and takes away the micro, with a slight bonus to logging in early

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Jan 22nd 2020, 4:55:54

theres no reason why the free gdi couldnt make you go negative on points

i dont even think it would be exploitable later on because theres little point being allx then joining free gdi at the end

the most exploitable would be using bonuses on something else near the start of the set then going negative and being negative for longer

but if you can use paid then convert to free later it shouldnt even be a big deal

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Jan 22nd 2020, 23:52:20

i dont know if i played limited, but i remember playing silver which i think became limited

and boy was that a fluff show

we literally killed people by farming them to death because you got 20 acres min a grab, back when the min was 10 on other servers and there was no humanitarians

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Jan 23rd 2020, 0:33:18

utopia kingdoms account trading incoming :P

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Jan 23rd 2020, 0:44:14

i guess part of the reason this never happened is dev activity, thinking more so mehul/griff than pang/qz, but with the monetisation even if its just token and doesnt become a huge amountit might be enough to make devs want to do something new each set now by feeling more positively about contributing

theres a lot of games around with a reset format that switch things up each reset, think diablo ladder mode or path of exile league system

and it really makes sense that this game would do the same sort of thing

assuming the code makes its work then being able to change certain variables each set could allow for some good things to happen

retro modes is an obvious one, either full on retro or some aspects

like 2% readiness, 2b bug, buying missiles, no kills only stuck at 7 pop, no oil destock, swapping market order back
(the 2b bug actually used to effect goods on the same price on market as well, im not sure id want to try that)

and various other things could be brought back as nostalgia, as well as interesting new changes

like custom governments, mbases being twice as good one set, no market or no tech on market, no spies, no humanitarians

or whatever else would make for either a good or novel round

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Jan 25th 2020, 3:21:08

e transfer sounds weird, just use your credit card via google pay if you want to use another layer, or the one time use credit card things

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Jan 25th 2020, 21:59:39

how can using email which is plain text be a good idea though

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Jan 26th 2020, 22:21:20

yeah even if he was a bad guy

4 other people died

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Jan 28th 2020, 1:46:06

maybe it is correct and you have no chance of failing

and its just saying you have more than you need to have no chance of failing

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Jan 28th 2020, 2:21:55

well not sure about that

but how about can see that the account has an alias

and then people who use multiples for reasons like one when you are personal cripple and one when you are representing ICD could make them public if they chose

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Jan 28th 2020, 2:23:02

post op is interesting

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Jan 28th 2020, 2:36:54

el paco was one of the founders of laf

2a is top tourney game

at the time food sold for $1 i think on private, but was produced 10x more, so indy was better, and spies were better than turrets too

i dont recall what tyranny used to be, but maybe it was viable for casher

2a used to be a bit of an allx server, with war being declared for 1 landgrab sometimes, then if you finished in the bottom 50 or something out of 256 players you would get dumped down into tier 2 or 3 of tourney, which was maybe games b through e

90 bpt implies grabbing to 30k in tourney which really wasnt a thing, so thats definately a mistake

so thats why its allx and not producing 20k mil before turn 100

and the order of buildings is sub optimal too and you should sell troops and maybe food on private before turn 1

apart from that theirs a lot of changes like bonus points, 20 acres a day, the production max pop formula marshal mentioned


anyway are you actually curious on how to play now and thats the info you have or are you flexing by posting old startups which are actually pretty cool historically for a super small niche of people? :)

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Jan 28th 2020, 2:41:12

i think tourney was 1620 turns long at that point

now its about 2520 turns

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Jan 28th 2020, 2:47:02

Websites prove their identity via certificates. Firefox does not trust this site because it uses a certificate that is not valid for wiki.earthempires.com. The certificate is only valid for the following names: alphaui.earthempires.com, earthempires.com, earthempires.evolution2025.com, earthempires.haagsma.ca, ee.haagsma.ca, m.earthempires.com, mobile.earthempires.com, pang.earthempires.com, phpfluff.ee.haagsma.ca, qz.earthempires.com, slagpit.earthempires.com, http://www.earthempires.com, zarcon.earthempires.com

Error code: SSL_ERROR_BAD_CERT_DOMAIN

they just didnt update the certificate

if your going to contribute and make an account id suggest using a new user/pass but its not a big deal if your just reading stuff

https://wiki.earthempires.com/index.php/Main_Page

im not sure when it was last updated though

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Jan 28th 2020, 2:55:17

yeah i might be wrong on turns, did numbers for today on 20min which is definately wrong as well

57.6 a day from 25min/turn

and i think you got 3 bonus turns for logging out for 18h then, and maybe some extra bonuses from things like clicking on the donate a bushel of food to africa thing, maybe 2 of those a day

but at 60.6 a day for 30 days it was 1800 turns which feels right and more like 2050 to 2100 these days so not a huge difference

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Jan 28th 2020, 3:15:44

https://www.earthempires.com/...--2000-47052?t=1559708543

i see what you mean its someone else posting old strats

alliances like to keep strats semi private and other alliances like to steal them :)

so its one reason to join an alliance to learn how to play, gerdler and i are in LaF in alliance for example, which is i why i was particularly interested by this one

the question of 'work' is pretty vague for strats

for this one you cant go mono>rep>tyranny as a casher
youd want to stay rep
and you want to produce turrets not spies

and bpt you want to go 70 max for tourney, maybe even a bit less
but maybe you dont want to run it in tourney

startups matter a lot less these days than 2000 though because you dont have to be grabbing at turn 100

you can run a 100 cs startup and be fine now

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Jan 28th 2020, 3:48:30

im referring to tourney because you posted a tourney strat

100 cs startup means spending first 100 turns building cs and nothing else

if you play ffa theres an option for a 97 cs startup as one of the quick play options even

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Jan 28th 2020, 4:57:21

the 3/12 didnt exist before some point i think

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Jan 28th 2020, 4:58:29

bioterrorism

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Jan 29th 2020, 3:00:12

might also get people ruining sets because of the credits

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Jan 30th 2020, 5:23:11

without some use for oil it goes super low end of set, so people cant produce as much of it mid set and it might go crazy high as well

for sdi perhaps the losses need to be capped at some point, such as 99%+ or higher of max tech

so youd need 313k sdi tech on 10k acres and lose 3130 per missile

that way if you wanted to you could have 600k sdi and stay at 89.1% sdi until you defend about 100 missiles, rather than currently where youd lose a lot more

it wouldnt even need to be a flat cap it could just be slightly less than 1% the higher you went

if it would be based on max tech it would be a slight boost to late game commie in wars which wouldnt hurt

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Jan 31st 2020, 1:30:34

you couldnt buy spies

also couldnt buy land and bonus points, but those are slightly different

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Jan 31st 2020, 15:48:25

if by tweaked people mean totally reversed then sure

restart bonus should start off high and drop

it should be a compensation for being blindsided

not a reward for walling

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Jan 31st 2020, 15:51:58

When Adding a Second “PS” at the End of a Letter, It’s “PPS”, Not “PSS”
August 31, 2010 Daven Hiskey 13 comments

This, of course, is because “PS” stands for “postscript”. This comes from the Latin “post scriptum” (sometimes written “postscriptum”), which translates to “written after”, or more to the point, “what comes after the writing”.

Thus, PSS would mean “postscript script”, which doesn’t really make sense in this context. Rather, the correct way to write this abbreviation is “PPS” for “post-postscript” or “after what comes after the writing”. This continues to PPPS, PPPPS, and so on.

Also note, both forms “P.S.” and “PS” are considered correct, though the latter form, without the periods, is considered the preferred method today as “postscript” is now considered one word.

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Jan 31st 2020, 15:52:44

Anyway you can rebrand to PPS instead of PSL?

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Jan 31st 2020, 17:25:45

even if you skipped checks for things like

is country
at war
valid retals
war prepped

you could still just do extra hits if you wanted to reduce restart bonus, dh's or ab's or em's

suiciders last set got to keep 50% minimum of goods on market, and usually ~65%, it could easily be 50% maximum and dropping for example

heres a suggestion to reduce one of the needs for restart bonus:

allow restarts to be treated as the previous countries networth for humanitarians purposes

since pang was suggesting showing name of previous countries it may be possible to link networths

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Jan 31st 2020, 17:29:13

and the most benefit would be

chem kills with no sdi

although its possible to run sr kills with finishing hits that isnt really a thing these days

unless you mean pre emptive kills on suiciders, then its just a price to pay for pre empting

restart bonus doesnt have to be as high as it was, it can be much lower and still reduce non participation time in wars

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Feb 2nd 2020, 16:02:17

its already 1%

id suggest reducing sdi loss when you have 'enough'

so that you can buy extra without losing extra

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Feb 2nd 2020, 16:03:26

it would be exploitable too

by always staying on low turns, would overly complicate playing

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Feb 3rd 2020, 6:24:25

things missing currently that could be added

spies
land
bonus points
population
pci
negative booms and earthquakes
dr
dr2
spydr

roughly in order of what i think is simplest and most useful

also set to x amount would be nice, so as well as buy/sell there would be a set option, which would ignore price or use price based on the net amount, im not fussed which but you could do both if you wanted

as in instead of buy 303827 troops to get to 1m troops, just set to 1m troops

ideally expressed in a single paste-able line to set a whole country , or stored in a saved settings

additionally the equivalent of a stasis mode where you can do something to a target without anything changing, such as attack a lot to see how many mehul hits you get or something

if buying and selling dr dr2 spydr2 are a little complex just a simple button to reset them all would be fine, it might require deleting the news of those attacks from the server not sure?

and for bonus points i can imagine setting each country to automatically have 9999 points on creation might be easirer than buying and selling them, since it doesnt matter when you get them only when you use them

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Feb 3rd 2020, 6:30:06

its pretty much assured luck changes the amount of good booms to be bad from bad booms, increases missiles generation

and increases explore rate, that ones easily verifiable

but whats less certain is if it reduces earthquakes, because ive heard people say it actually increases them

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Feb 3rd 2020, 6:32:06

even if you just ran a few turns after going to 0 each day keeping playing for an hour or two thats better than not doing so

putting in a change which rewards that is questionable

did you ever play utopia? you were significantly better at startups if you played every hour there, and that was even when the login bonuses were logout bonuses instead

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Feb 3rd 2020, 13:23:15

mainly i was trying to be complete

but the point of things is basically to get back to 0 or the start

if you sold pop and land it would allow people who want to test startups to do it easier, undoing a quake turn perhaps, (not sure if possible but a undo last turn button could be interesting) buying pops not as big a deal but could be nice for people testing spy ops or mil strat

pci again for startups, and pci death, maybe someone wants to play with the idea of a 0 food strat who has low mil on hand comparing food expenses vs tax losses

negative booms probably has no real need to exist, but earthquakes would be nice, for things like cs loss and size variance

and the dr's are for grabbing practice

sure things are understood now but if something changed then perhaps things would be retested, and its nice to allow new people to come in and play with things without huge extra hassle

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Feb 5th 2020, 5:56:13

you are capped at grabbing 10% of your land

nw disparity reduces your possible grab, from full at 95% of defenders nw dropping down to something like 25% at the biggest difference

so if you grab at the worst nw difference you can still get max gains possible with something like 4x less land than the defender

thats kind of pointless though

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Feb 5th 2020, 14:03:58

1) buildings, thats fine but i do like gerdlers idea of just letting you actually get 10% of each type of building you have

2) restart bonus being inverted is what i wanted for years
the reward of stonewalling is wasting attackers turns and the opportunity to use your stockpile to do so, you should get a reward for choosing not to use stockpile and getting more of it back later, if you really needed to you could unlink various types of resources since the only things that really need to be use it or lose it are food and cash, with oil a bit less so, and tech kind of situational

3) foreign aid change might be a good idea, increases flexibility so you can just send 20% of cash if you want rather than 10% of everything then people have to sell it for cash

i like the idea of some or all of normal restart bonus instead turning into an FA pool which gets used up instead of your own stuff when you send FA to restarts, could be combined with the 20% so if you sent over 10% it used the pool if available, or so it just took half of what you sent out of the pool

the people complaining are probably worried about self killing a country early in FFA then top down FA it all set so you equalise closer to 4 days of income on hand rather than 9

i think the idea here is to make a smaller restart bonus and easier FA combined to take some of the dead time out of wars

even next to 0% bonus on restarts would probably bring back the 20 turn protection, and the on death unused turns carry over, which would swing things a long way, id kind of like to see some on death turns lost, or the cap be a lot lower like 120 instead of 120(120) or those turns be instantly usable and spent only in protection on growth

but other options that can be used are lessening humanitarian restrictions for restarts (perhaps also for formal wars in general!) and putting some or all of the restart bonus in a FA pool that would go to the tag the restart died in and only be available to sending to restarts in that tag

create an extra good that boosts nw dramatically but has low upkeep, and low sell value, could be an extra mil/tech/good but i think the simplest option would be a building that had very high nw that you could only build as a restart, and maybe only in protection, or that you got more of later in the restart, another option would be a sort of reverse gdi that instead of reducing your humanitarians range it increased it, that might actually be the least problematic change to breaking other things and could be shown instead of G and GDI Member

thats has the extra effect of increasing decision making and interactivity while not providing any advantage to solo suiciders

my suggestions would be

1) actual 10% buildings cap
2) shortened protection and some turns on death
3) 20% restart foreign aid - combined with an FA pool
4) relaxed humanitarians - or virtual nw boost to restarts
5) implement your show prior country on country search idea

i dont really want to see restart bonus come back but if it did
6) inverted much lower restart bonus

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Feb 5th 2020, 14:22:56

and then to address the other changes people brought up

1) sdi losses capped at 1% losses at 99% of max sdi
maxloss = 0.01 * techpointsfor99%ofmaxtech
that sort of thing

so if you want to way overbuy SDI you arnt punished for it and it still costs the same amount to stop missiles as if you were logged in buying it, otherwise if you buy 200% or 300% of what you need you end up losing huge amounts of stock equivalent on a DH

2) bioterrorism changes
currently at low pops it reduces regain by half, changing it to be zero isnt a huge deal, and would make medical tech more valuable which isnt a bad thing
the big effect would be potentially reducing stonewalling turn effectiveness a lot when on super low pop which isnt a bad thing

3) cd nerf
has been long needed
especially with restarts having no bonus currently, and if it does come back presumably it being lower, there has been a big loss in effectiveness of BR kills

in the current SoF vs Elders war Elders ran a lot of BR's early because SoF had very low turrets, but that caused Elders to spend a lot of stock increasing jets instead of troops and so they were also very easy, and cheaper for SoF to kill in return

and sof did no br kills, when they could have easily done some with the stock and breaker and income advantage

4) attack specific DR
mixed feeling on this idea, its not bad but id try other things first, (particularly a CD nerf) and start it off small to slightly incentivise it rather than going heavy from the start

Edited By: enshula on Feb 5th 2020, 16:50:17. Reason: med not mil
See Original Post

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Feb 6th 2020, 6:25:13

the building change is fine, but does reduce strategic complexity a bit which is a shame

i was expecting restart bonus to drop as defends increased, but this is still a fairly big change

instead of an average restart bonus of about
35% home and 65% on market
its now
25% home and 50% on market

and a larger nerf to those 500+ defend countries obviously
and there was still an 'exploit' where you could do a lot of attacks on your own countries pre war or to the designated jumper in ffa to protect it up to 95%

turns is fine - i think we all expected the turns to stay the same when restart bonus was taken away, might have been a different response to the changes if thats what had happened, so dont completely write off reducing bonus a lot more but leaving turns the same

country number history on restarts is good, will it apply with self deletions? which previously was the way to deliberately skip restart bonus's when testing on alpha server

restart foreign aid isnt critical, (and a lot less so with some restart bonus back but would have been nice to have it instead of restart bonus), but i think it would have been a nice change, another option is to unlink normal fa and restart fa with a seperate timer, that way you could fa a waller 10% and a restart 10% but you couldnt fa the same restart 20%

gdi changes to reduce losses are a nice idea, would it apply to spyops too? and would it apply offesnsively, thats not as big a deal if it doesnt include land/ghosts though, since it wouldnt make grabbing impossible like clangdi

and yeah just generally on suiciders if the suiciders who build up a bit of stock and keep dying and instantly resuiciding become a thing again i hope you change something, since they always have first mover advantage currently

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Feb 6th 2020, 6:31:35

what kind of incompetent 4th world country doesnt have independent electoral commissions anyway

elections including redistricting should be independent

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Feb 6th 2020, 7:57:35


name statedelegateequivelants % estimated future
Pete Buttigieg 550 26.2% 10
Bernie Sanders 547 26.1% 13
Elizabeth Warren 381 18.2% 6
Joseph R. Biden Jr. 331 15.8% 4
Amy Klobuchar 255 12.2% 3
Others 34 1.6

its really close with 97% reporting, thats NYT predicting equal

thats just delegates though votes is different, this is just estimates:

candidate first second nationaldelegates
sanders 25 27 13
buttigieg 21 25 13
warren 18 20 8
biden 15 14 6
klobuchar 13 12 1
yang 6 1
steyer 2 <1
gabbard <1 <1
bloomberg <1 <1

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Feb 6th 2020, 8:07:33

https://www.desmoinesregister.com/...rimaries/democratic/iowa/

this is the local one probably the best

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Feb 6th 2020, 14:47:14

country z doesnt kill 10% of the other countries buildings

it kills up to 10% of its own buildings but is still capped at killing about 3.5% or whatever of the defenders buildings

that means assuming two equal countries for it to even matter you have to kill more than 2/3 of the other persons buildings

to get an advantage with that much investment doesnt feel unreasonable

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Feb 6th 2020, 16:49:12

as gerdler pointed out candidates are almost never decided by the people, they are decided by the party then elected or not by electorate

but ironically this system is somewhat like actual us electoral congress system, although i dont understand why there are two sets of delegates, maybe they are zoned

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Feb 6th 2020, 16:54:32

lol when i googled Joseph Cofer Black i got:

https://www.washingtonpost.com/...3-f738899982d2_story.html

some fun quotes:

"In the conspiracy-obsessed echo chambers of conservative talk radio and far-right websites, Sen. Mitt Romney has some explaining to do — "

"the attempt to discredit Romney intensified with a story in the American Thinker, a conservative news and opinion site founded by Thomas Lifson, whose writing also appears — without his permission, he says — on the conspiracy theory site the Liberty Beacon."

"Lifson described Black as a “CIA spook,” language also employed in the far-right fringes of the Internet to attack the whistleblower"

sounds like you drank the cool aid

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Feb 6th 2020, 17:29:52

i just tested on a 10k country, and you only do 158 per ab and 92 per br

that means you need to do 73 hits to knock them down to 16% built before it even comes into effect

even max mil tech and tyranny is still 25 attacks until it begins to have an effect

and your talking about doing somewhere between 25 and 73 hits on 4 separate countries?

thats 233 to 681 turns

and it assumes you are really close to matching nw for all attacks

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Feb 6th 2020, 17:36:55

what makes burisma look like money laundering anyway?

compared to say trumps real estate business, where things get sold to shady people for way above market rates, or a large amount of purchases in cash so no oversight applies