Originally
posted by
Slagpit:
Blackhole, this isn't intended to solve all of the gameplay problems on the Alliance Server. It's intended to be a compromise. I'm generally hoping for a grudging acceptance from players.
The Express server used to be along the lines of what you're describing. I created a country there as a test and got randomly ABed by four different countries. Some players enjoyed that kind of chaos but a lot of them didn't.
Have you tried playing on the FFA server?
Far from 'begrudging' I whole heartedly welcome them!
I think it's better than running the same formulaic netting Strat(s) every round and micro-optimising, keeps things fresh.
I think someone else mentioned this, but for the netters, I'd like to see variance in the govt bonuses. Maybe a random +/-50% on one/some/all of the bonuses. (e.g. +15% Food Production becomes +7.5-30%, -25% max PCI becomes -12.5% to -50%). You could keep the essence of the govts the same.
Some resets particular strats might get lucky and be totally buffed, some resets they might be totally nerfed.
On a superficial level people might flock to the buffed one, but that in itself creates an environment where that Strat starts to become weaker.
If rep PCI got buffed, and fascist oil got nerfed, you might see bunch of rep cashers, and fewer than normal FFO with some interesting market effects, Then if Theo got 100% pop bonus at the same time food is gonna get crazy, as techers try to take advantage of a cash rich market...
Stuff like that. I think that keeps it fresh. Removes pure formulaic approaches, adds a little chaos.
Or if you wanted to get wild you could have an ever changing political background in which global geopolitics churn over time as political interests wax and wane, with the New Earth Order issuing decrees that cause political upheavals, or other such imaginary RP type events that hint at the slightly unpredictable shifting bonuses as the set progresses...
Invisible market forces due to interplanetary trade buying and selling on the public market...
All countries on the server being part of a continental exploration and as server wide total land increases encountering new and powerful bot countries that are added to the scores list as the set progresses, with a penchant for top feeding. No need for suiciders, you have big bots that like to grab fat defenceless countries (and accepts retals... usually!). Does your netting clan take the hit, in order to outgrow other netting clans, or do you proactively kill the bot preventing further grabs but giving other netters an advantage...
Sounds like hell, lets do it!