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3186

Jan 19th 2011, 22:27:27

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense.

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3186

Jan 19th 2011, 22:27:27

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land2,000
Tax Rate35%
Net Income$87,400
Net Food251
Money$6,400,000
Food46,000
Oil28,000
Turns0
Turns Played298
Turns Stored0
Technology
Military99.94%
Medical99.91%
Business100.22%
Residential100.32%
Agricultural100.29%
Warfare0.2265%
Military Strategy100.1%
Weapons100.14%
Industrial100.21%
Spy100.15%
SDI1.29%
Structures
BPT28
Enterprise Zones100
Residences400
Industrial Complexes100
Military Bases200
Research Labs100
Farms100
Oil Rigs90
Unused390
Military
Spies960
Troops7,700
Jets5,300
Turrets5,700
Tanks1,100
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

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3186

Jan 20th 2011, 19:43:43

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land2,000
Tax Rate35%
Net Income$96,400
Net Food161
Money$5,800,000
Food33,000
Oil23,000
Turns0
Turns Played341
Turns Stored0
Technology
Military96.87%
Medical99.07%
Business101.91%
Residential101.63%
Agricultural103.05%
Warfare0.4183%
Military Strategy101%
Weapons101.2%
Industrial101.19%
Spy101.21%
SDI6.11%
Structures
BPT36
Enterprise Zones100
Residences400
Industrial Complexes100
Military Bases200
Research Labs100
Farms100
Oil Rigs100
Unused270
Military
Spies1,400
Troops11,000
Jets7,500
Turrets7,900
Tanks1,500
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Detmer Game profile

Member
4240

Jan 20th 2011, 20:07:28

Alright, you have built another 32 construction sites which is great. 180 total will probably be plenty for the entire round. You're already most of the way there.

Right now your country looks nice to live in. Your people have a democratic voice with a moderate tax rate. You have a lot of homes and farmland. You have solid oil production, factories hard at work and research labs to develop your country's technology. You have military bases to house your troops and tanks and there are military forces to protect your borders.

The problem is this is not real life and quality of living (e.g. homes) and stability (i.e. diversification) are not generally optimal. Different governments give different bonuses which can help augment the country's production. Technologies also help boost specific production. In the case of a democracy government, your biggest production bonus is through increased maximum technologies.

From your current set up I recommend running what people call a "casher" strategy. What you will do is mostly build enterprise and residential zones in equal parts. You will of course need some construction sites to increase building speed and some industrial complexes to produce 100% spies (since you can only get spies from your own indies) but most of your land should be ent/res. You will have high cash income but you will be losing food every turn so you will have to buy your food from the public market. You will also have to your military and technologies.

The way I recommend converting to this strategy is first tearing down all of your research labs since they only benefit you when you spend turns research and if they are free acres they will produce small amounts of food. Then I would build up my remaining unused acres to have equal amounts of enterprise and residential zones. I would tear down the farms, oil rigs and military bases next and rebuild them as ent/res zones. You will have to decide how many industrial complexes you want producing spies but 5-10% of your total land is a reasonable amount. When you start making more money every turn than you spend in a turn where you build 50 buildings you should start buying business and residential tech to further boost your cash income. If at any point in this process you do not have enough money to build a full turn worth of buildings (your build screen will tell you what that number is, right now it is 36 buildings each turn), then you should build 4 construction sites. This will help get your build speed up and generate you money since 4 buildings isn't very expensive but you will spend four turns making money. As mentioned earlier, I recommend reaching about 180 construction sites total for the round.

After a while your country should have about 2000 acres, about 180 construction sites, about 200 industrial complexes and roughly 850 acres each as enterprise and residential zones. At this point you will be ready to start growing again. I'll be happy to give you advice as you progress to that point and after you reach it.

Of course, everything I say is merely a suggestion and you can always do as you please. If you would like to turn this into a dialogue I encourage you to make an account for these forums.

Edited By: Detmer on Jan 20th 2011, 20:09:30
See Original Post