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DerrickICN Game profile

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Aug 19th 2019, 14:18:29

Either way boltar it shouldnt be incentivized to run a country with 5k acres and 1m spies OVER running a country with 50k acres and 9m spies.

You have less cash expense, less food expense, cheaper production cost to maintain, lower spy losses on failed ops, fewer buildings required to produce spal thereby lowering cost, and a better spy power.

That's clearly not balanced in the most remote sense. It literally incentivizes having a bad country. If you needed something like 4 or 5m spies on 5k acres, you'd merely be hitting the same production walls as the larger country does, and not just be able to easily steal tech from bots to maintain an absurd spal. While that's easy peasy on 5k acres, on 50k acres same spal you get the same amount of tech per op but on higher expenses. It should be just as difficult to maintain spies on low acres as high acres and the fact that it isn't is a problem. Sin's rendition of Ugo's formula is spot on for a remedy to balance the cost of being low acres high spal.

I also don't think something that makes good players better at war and bad players worse at war degrades the war experience at all. This is absolutely not a case of something just to make war more difficult or something. It just means you will have a better chance of winning wars and distancing yourself if you are good at the game. And you should have to also be good to take down good players.

I would prefer spies*acres^(-1/3) for spy power, and spy drs to go into effect after 10 of any single op type. The number of total ops before dr could remain the same tho.

Edited By: DerrickICN on Aug 19th 2019, 15:05:01
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