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3186

Jan 14th 2011, 22:37:16

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense.

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3186

Jan 14th 2011, 22:37:16

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentH
Land8,000
Tax Rate35%
Net Income$386,000
Net Food-5,730
Money$370,000,000
Food300,000
Oil340,000
Turns61
Turns Played762
Turns Stored0
Technology
Military95.19%
Medical100%
Business122.57%
Residential122.49%
Agricultural138.16%
Warfare0.2011%
Military Strategy100.03%
Weapons116.11%
Industrial118.53%
Spy100%
SDI1%
Structures
BPT56
Enterprise Zones0
Residences0
Industrial Complexes20
Military Bases0
Research Labs8,000
Farms0
Oil Rigs0
Unused20
Military
Spies78,000
Troops0
Jets620,000
Turrets650,000
Tanks100,000
Readiness100%
Nuclear Missiles1
Chemical Missiles0
Cruise Missiles0

Slagpit Game profile

Administrator
Game Development
4375

Jan 15th 2011, 23:51:10

I have to admit that I've never run a techer in this style before. I take it after one or two more grabs you're going to be done?

BobbyATA Game profile

Member
2367

Jan 17th 2011, 3:20:32

whats weird about the style?

dantzig Game profile

Member
528

Jan 17th 2011, 15:04:24

The BPT is lower than I usually go with for a techer but otherwise I don't see anything abnormal. According to the optimal BPT formula I keep seeing thrown around, 56 BPT is good for 12.5k acres so maybe that is optimal for a tourney/express techer. Not many ICs but this country already has almost 10 SPAL which is a decent minimum amount for tourney A, IMO. My only concern is the defense appears to be pretty low for the number of acres and assets on hand. I like to run higher than normal defense in tourney since there are no alliances.
FoG

Slagpit Game profile

Administrator
Game Development
4375

Jan 18th 2011, 21:45:14

I was a little surprised to only see 20 ICs for spy production. Typically as a techer I keep some ICs until I'm done grabbing.

MorTcuS Game profile

Member
1125

Jan 18th 2011, 22:53:53

in solo servers i go easy on spies and try to calculate breaks without spying most times.
174099715 (not in use)

Steam : wargasm1

BobbyATA Game profile

Member
2367

Jan 18th 2011, 23:30:02

uhm what?

mikers Game profile

New Member
10

Jan 19th 2011, 5:49:16

The intent was to post that, and then finish my turns and make a bit of a change, but sadly someone hit me before I actually finished playing (the game was still a bit laggy, perhaps from the downtime). :/ The ICs were being torn down from the indy start (I felt I had plenty of spies). They're back up to 100 now from grabs.