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trumpoz Game profile

Member
638

Jul 23rd 2018, 7:21:12

Just thinking about balancing techer with other strats.

A) Increase TPT forumla by 10% - increases supply to the market
B) Slightly reduce (3-5%) tech required to reach max tech - reduces demand for technology and increases the speed at which other strategies max techs.

As a balance, particularly on longer servers introduce a private market for tech.

A Mon farmer with 200% tech will produce 10.6 bushels = $307 per acre selling on the private market
With no increase in TPT the equilibrium point is $921
With a 10% increase in production the equilibrium point would be $837 per point
Set a purchase point of $7k on the priv market with a max of 5 Points per acre of land for each tech.

Private market tech is not impacted by mil tech or military bases.
Private market tech sell price is impacted by labs at sell price = base price x (1.4x(1-labs/land)). In essence 100% labs will increase the sell price by 40%. This essentially sets a public market floor sell price of $1170 for a Demo and $1246 for a non-demo (not commie)

Reason for equilibrium point being at a mon farmer with 200% opposed to higher is to compensate for techer being very strong during the early-mid game (express is a bit of an exception at times).

Part of me would also like to see the max for Bus/Res tech increased to 190% as a non-demo/theo.

In games with bots, the numbers will need to be tweaked as to not crash the market too early.

Flame away!

Edited By: trumpoz on Jul 23rd 2018, 7:40:51
See Original Post

Gerdler Game profile

Forum Moderator
5077

Jul 23rd 2018, 13:18:10

I'm in favour of the opposite... if you lower tpt and make it harder to reach maxes there will be more organic(ie human) tech demand, which is what is needed on alliance, express, primary, FFA and sometimes team and tournament but not always.

In a short set, techers will always win, in a long set techer has no chance. Alliance and primary used to be like 3000 turns and those were the longest ones. With the production boosts to casher and indy since E2025, and the addition of the FFO which is just overpowered in games that allow for stocking; techer has no chance in 3k turns unless its an exceptional set. And as for alliance with 4300++ turns, the tech demand comes 70-80% from bots. So when QZ increases the bots DPA target by roughly 3000% and the bots stop buying tech, the prices will collapse very rapidly since he just removed 3/4 of the tech demand.

The_Hawk

Member
2832

Jul 23rd 2018, 14:00:33

Making tech % harder to reach doesn't necessarily mean people buying more tech.

People might find more achievable %s that are cost effective.


https://ibb.co/BTF4KkJ
Dev encouraging it

Gerdler Game profile

Forum Moderator
5077

Jul 23rd 2018, 15:59:57

If the tech constant C2 in the formula for tech% is increased by 10% the optimal tech to buy at a certain price and turns left of the reset would increase by 8-9.7% in general depending on strategy and a few other things.

Tech% = BaseTech%+(MaxTech%-BaseTech%)*GvtTech*(1-EXP(-GvtEff*TechPts/(C1+C2*Land)))

trumpoz Game profile

Member
638

Jul 24th 2018, 0:43:16

Gerdler - I was looking at the private market as a possible solution to longer servers, where tech can be dumped at the end at a similar price per acre to bushels, or higher.

Higher tech maxes and lower tech required to reach that max will bring other strats back in to the shorter games as it costs less to reach the same production as currently. Maybe less tech going to the market could help balance that in longer servers.

DruncK Game profile

Member
2090

Jul 24th 2018, 4:26:55

So you want a higher bottom auto buy price for tech?

trumpoz Game profile

Member
638

Jul 24th 2018, 5:13:16

No - not a higher autobuy. You can still only sell a % each time.

A priv market enables all tech to be sold at one. Stocking tech could create a more varied endgame.