Verified:

enshula Game profile

Member
EE Patron
2510

Sep 11th 2018, 7:56:08

obviously people should be allowed to stop playing if they want so there is nothing wrong with self deleting

but when a country is killed it still exists for the purposes of doing spy ops on it, including taking cash/oil/tech

changing that to include land might lead to problems and should be cautiously implemented if at all since there had to be someone to kill a country, and if they can kill a country then take its land without potential for retaliation that could be a problem

i think the current rule is you can only self delete if you havnt done attacks for 24 hours, similar to gdi, not sure if express has a shorter timeframe, but if changes were made there would be no reason to force people to wait to self delete, i think its unlikely people self delete as much since restart changes as if they want to stop playing they probably just stop and most want to use restart bonuses to continue suiciding

but due to the nature of DR its easily possible to take way more land than is possible to be taken back before you can self delete

to prevent one option of abuse attacked countries could be allowed x actions against a self deleted countries based on how many times they were attacked, 1:1, escalating, x time period, based on actual damage, whatever made the most sense

land dropping is more valid as a strategy particular when ab/br/chem/bombbuildings is the cause, or in some cases during war to grab buildings when you have 0 csites, combined with denial of resources to an opponent

it would be possible to implement a system where previous land is tracked and a country could be grabbed lose 300 actual acres on 10k, and instead of attacker gets the 300 plus 100 ghost nw plus 150 buildings for 550, if the country dropped from 20k it could instead be treated as still being 20k for the grab resulting in 1100

950 if the dropped land was assumed to be unbuilt

this 3rd form of ghost acres could be limited to countries or tags hit by the land dropper or apply to everyone, could last forever or for a limited amount of time or hits

if attacks were being made on deleted or dead countries DR could either apply or not, and losses could either be real or not real or tracked per country/tag if it was designed to give what was taken back

Edited By: enshula on Sep 11th 2018, 13:20:01. Reason: Typo land for lag
See Original Post

UgolinoII Game profile

Member
EE Patron
1055

Sep 11th 2018, 11:16:21

KISS ... Allow dead countries to be grabbed.

Pang Game profile

Administrator
Game Development
5731

Sep 12th 2018, 3:25:04

something different: what if we limited the amount of land you could drop in a 22hr period or something?
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com

Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com

Celphi Game profile

Member
EE Patron
6233

Sep 12th 2018, 4:05:57

Haha., the main flaw with self-deleting is missed in this thread.

If you SS or PS., the current rules in place works fine. That's because you can't drop your land for at least 72hrs (depending on server).

The main flaw is when they AB/BR/Missile you then self-delete immediately. Because there's no rule that prevents dropping land if you do special attacks.
Resistance is futile. You will be assimilated.

enshula Game profile

Member
EE Patron
2510

Sep 12th 2018, 4:10:27

wouldnt hurt of course

not sure how much youd limit it, and the question is whether you want to drastically effect end set destocking or not

ie if your limiting dropping land even for people not grabbing, or based on how much you grab

say if you doubled your land in 24 or 72 you couldnt drop at all, or whatever limits you chose

one other thing to note is you may want to always allow 20 acre drops per day since some people dont like to grow by the bonus acres

and it can even actually make a difference for techers


another way to code something besides tracking dropped land somewhere would be to add a hidden extra building type, and that building type wouldnt be counted in most calculations, build cost, pci, pop, lab% and so on

but when a country was grabbed it would still create acres and possibly (but probably best not) buildings

would have the interesting effect of making people need to be aware of dropped land for the target to stand out as better, possibly limiting one of the draw backs if people are dropping land for a good reason to avoid being grabbed

or dropping land after switching from rep cash to dict cash for a war, that sort of thing

enshula Game profile

Member
EE Patron
2510

Sep 12th 2018, 4:11:50

yeah i was thinking about this after i saw a post on express forum, where it seems someone did special attacks then self deleted

but i was unsure if express had a shorter self delete time like 4 hours or something

also if there was a system that just kept dropped land around virtually for a while that would still allow someone who just ab'd and dropped to be farmed

trumpoz Game profile

Member
638

Sep 12th 2018, 5:10:32

Similar to old GDI you cant enter GDI unless you haven't made an attack for 72 hours..... can't self delete if you have made an attack or done a harmful op for 72 hours. Express should be the same.

Celphi Game profile

Member
EE Patron
6233

Sep 12th 2018, 5:30:55

btw... /wave enshula!
Resistance is futile. You will be assimilated.

enshula Game profile

Member
EE Patron
2510

Sep 12th 2018, 5:32:19

hihi