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gregg Game profile

Member
141

Apr 23rd 2010, 21:22:31

How about a server in which people's experiments are tried out in a real game?

every reset has different experimental rules

pick a player u know and respect

ask him to set the rules he would love to play by

and run a short set with his rules

ask the players to evaluate the changes

then either pick another player or keep the same player and have him tweak his ideas

Edited By: gregg on Apr 23rd 2010, 21:26:55
RESTRICT LaE to 80% of its cheat size

qzjul Game profile

Administrator
Game Development
10,263

Apr 23rd 2010, 21:44:23

the problem with most changes is they're hard to really judge the effect of until you have a vibrant market and a couple hundred players playing with it....
Finally did the signature thing.

MorTcuS Game profile

Member
1125

Apr 23rd 2010, 21:47:41

And every round is different. If u decide to give dictatorship less bushel consumption and less military upkeep cost, u can be damn sure alot more people are going to play it the first round and therefore u cant predict how it will be like in 2 rounds or 3+.
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Steam : wargasm1

gregg Game profile

Member
141

Apr 23rd 2010, 22:40:43

oh that is difficult

u would have to ask people to play the server
as a favor to the site and
in the interest of the evolution of the game

is there any way to artificially make the market more vibrant?
u could have a price trend multiplier
for example if oil is selling at $100
someone puts up oil for sale at $90
a difference of 10%
if our trend modifier is 2x
then his oil goes on sale for $80

Edited By: gregg on Apr 23rd 2010, 23:05:51
RESTRICT LaE to 80% of its cheat size

MorTcuS Game profile

Member
1125

Apr 24th 2010, 14:38:51

then people will trade more stuff at 999 with each other to make tons of profit.
174099715 (not in use)

Steam : wargasm1