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myrddn Game profile

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Jun 5th 2019, 3:23:53

The Universal, 100 turn start. Everyone should attempt this start regardless of eventual strategy and government
8/1/99 9:19:38 PM
The best startup is industrialist. It gives the most networth and gets you out of the gate fast so you can grow quickly in the beginning. Everyone should stay monarchy until specified later in the post...

Turn 0, stay monarchy, tax rate 34%, production 100% spies, sell
100 troops.
Turn 1-28 build CS.
turn 29-30 (build 12 industry+sell spies)
turn 31 explore + sell spies (sell spies after each turn played...)
turn 32-34 (build industry)
turn 35 (explore)
turn 36-43 (build industry,build CS) shift between them like this, so
you build 4 cs in all)
turn 44 (build industry)
turn 45 (explore)
turn 46-47 (build industry) you should be able to build 13 industry
pr turn.
turn 48 (explore)
turn 49-50 (build industry)
turn 51 (explore)
turn 52 (build industry)
turn 53 (explore)
turn 54-56 (build industry)
turn 57 (explore)
turn 58 (build industry)
turn 59 (explore)
turn 60-61 (build industry)
turn 62 (explore)
turn 63 (build industry)
turn 64 (explore)
turn 65-66 (build industry)
turn 67 (explore)
turn 68-69 (build industry)
turn 70 (explore)
turn 71 (build 13 farms)
turn 72 (change production to 100% troops, build industry)
turn 73-87 (build indust+explore when needed)
turn 88-100(build indust, CS when no cash and explore when
needed)

After turn 100, sell the max number of troops possible on the public market.

Once your troops sell, switch to 50% troops, 50% turrets. At the end of each day's turns sell as much of each as you can so you will have cash to build the next day.

During this next phase, you need to concentrate on adding CS and getting land. Your strategy will determine what you need to concentrate on. We are suggesting casher, techer, or food for next round. We are not suggesting industry. Industry will be weakened due to low prices because of theocracies reselling. Also, cash, tech, and food are all better for gaining networth and better for fighting. If you want an easy strat, cash or food is your best bet, otherwise tech should do very well this round since there is a new conditioning tech (which will raise prices) and the new advantage of tyrannies who are techers. So see the next section on teching, food, or cash (Remember a casher will now fight very well and is VERY easy and will get you a lot of networth!)