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enshula Game profile

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Jun 12th 2019, 1:48:33

think i was farming untagged multies of lemon chiffon maybe and got warned

think it was lc who died a while ago as someone said above

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Jun 22nd 2019, 15:12:20

.

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Jun 22nd 2019, 16:30:05

some improvement in numbers but its only 19 up on last set so far

thats not exactly huge

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Jun 25th 2019, 7:30:39

is mrcuban the guy who purposefully makes posts like this that are incorrect to get people to correct him?

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Jul 6th 2019, 14:03:09

Originally posted by Makinso:

And what about LaF killing potential suiciders in untags pre-emptivly? We've seen you do it.


isnt it SoL who a few times have decided to just kill every single untagged on the server?

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Jul 8th 2019, 3:08:04

well done everyone on a 9 month long successful espionage operation

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Jul 9th 2019, 13:20:21

Originally posted by Makinso:
So if you found Dragon or vamps whom you, yourself named anti LaF players in LaF under an alias? You would not kick them? You would be happy to talk to them. Despite the odds being 99% they leaked your FS time, strats and everything?


dragon was replying in sol's irc channel last set during killruns on him, that was probably when things were basically over though

i found it a bit weird but i dont think laf said much about it

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Jul 14th 2019, 7:38:42

would be nice to see if you have dead allies somewhere, perhaps an alert or notice

how about priority settings for messages that treat them differently so a

'weve been attacked' is high and a 'vote for me on something' is low

could be used in combo with other changes to lower entry barrier to warring such as making offline killing more coordinated for new tags

you could have a clan wide offline target message that updated rather than sending many messages for example

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Jul 14th 2019, 10:11:05

from what gerdler said being able to select a currently set tag target like you do a war dec'd target would be nice

its not really a main menu change

although having a 'we have a kill target its this guy' section on the main menu that you can click to attack that guy would actually be a nice change

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Jul 19th 2019, 5:18:36

if your going to do that how about summaries

like x billiion goods for sale

and lost stuff since last login

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Jul 21st 2019, 14:06:42

Originally posted by Raging Budda:
I could also get also get behind a mention in the news after a log-in if an ally of yours as died.


would be a good thing to have as an alert up the top in some way

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Jul 23rd 2019, 15:17:36

how about a confirmation when switching from anything except mono

and even better would be a preview on the confirmation page including showing what the bonuses would be

ie that fascism > other would reduce bonuses by more than just 14% and so on

on the construction page having buttons you can click for 1 turn of bpt would be good, oh seems you have something doing that maybe when that bulk mode button is off or something, i see what gerdler means now it doesnt let you click twice then build it does it instantly

theres some advantage to building all at once in case of earthquakes bpt only changes at the end, but doing turn by turn you can sell food on private

what about a way where you could set macros and put them at the top of the page, like a sell all food button, or a explore/cash/csite until 100% readiness button those sort of things

the research page in particular would be a lot better if you could select desired techs then split a turn teching between them because of the way research allies work

sell tech is missing the sell all button, maybe you can click on the numbers in the can sell column to autosell

no more 10 closes countries in nw dropdown on pacts?

currently if you do >100% on production it just drops the excess from the bottom
would help newbies somewhat if numbers were scaled up if they were below 100 i guess

cant think of a reason anyone would want to have less than 100 but if you did want to include it perhaps set it to auto sell the excess production as though they were turrets on private?

that would also mean you could set it to 0 during indy startups if you wanted for easy auto sell

would be nice to have 24 or 72 hour recent news buttons too, particularly on mobile i wouldnt really want to load a whole sets

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Aug 14th 2019, 19:57:46

last time i made one it happened not sure how, but that was a set laf was xlafx instead

did things as normal and didnt check to see i was actually admin and posted what i made the admin password as then someone else went to add tag admin and couldnt, so when it happens no one not even the first one has admin and so cant change the password

perhaps i used strange character in pass?
cant think of anything else

actually checked and the pass was normal but 14 characters long which may be too long?

admin: sofpactedyesno

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Aug 23rd 2019, 13:39:02

be careful with any changes that significantly reduce the cost of maintaining spies

since what you might do is change the amount of acreage that needs to be dedicated to producing spies

the most simplistic fix to spies in general is making total spies matter a lot more than it currently does, then if a 60m nw country is paying 2x as much as a 20m isnt a huge deal

you still pay 2x as much for everything else as well, so if the price was flattened just for spies it would just close the expense/acre tax on high nw countries a little

its only when spies become the vast majority of expenses it would make a big difference

on talk about land dropping the best solution for that is to treat the land dropped as still existing for the purposes of grabbing, basically the topfeed and drop all land suiciding and people never get the land back, if you implemented that and then added in the virtual land counting for spal terms it reduces the benefit of dropping land for spal

for a spy dr op it would be easier to include spy dr and regular dr as well if you wanted in a military spy op than make a new one

the other easy way to nerf spy ops or make being big more important is to limit spy ops based on yournw/targetnw similar to land grabs, it could even be the old pop kill formula inverted, the one where you always killed max hitting up and hitting down reduced pop killed, you could make its so spying down always spied max and spying up was reduced below x%

perhaps exclude certain ops if people really want 7% demo to stay the same and so on

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Aug 24th 2019, 8:33:03

by turns spent do you mean this sort of thing where you drop the initial success chance slightly and increase it every time you get a fail then reset it or something else?

https://dota2.gamepedia.com/Random_distribution

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Aug 31st 2019, 10:28:24

if you consider the difference between private sell and public sell after taxes its 2.9 when foods at 30 and 35

so 8.814%

then with decay you lose something like 3.081% of surplus if you sell once a day

(just using rough number 78/2*(78+1) so a bit less since some goes away each turn)

of course theres the convenience of auto selling during a startup, but would there be a way to stop auto selling of turrets and possibly switch to jets at the appropriate point?

guess its not really worse having to turn the option of, but maybe an option to only sell troops/turrets on private during protection and not jets would help convenience more

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Sep 1st 2019, 9:22:47

the first public search tool you had to paste scores list in

dont recall what it was called

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Sep 2nd 2019, 9:17:12

i think it functioned the same as the ingame 25 country search bypassing the 25x limit rather than the searchable dbs we use these days

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Sep 9th 2019, 16:43:13

at a minimum you should have to stay in tag 72, (maybe 24 i guess, but 72 fits better with alliance/gdi and so on times we already use, 48 for dec war though i guess) hours if you choose to accept restart bonuses

the way it works on ffa/test if you dont want restart bonuses, so you can start at 100 acres again and so on you have to delete your country

so maybe you can already achieve the same thing on alliance by deleting after you restart, never heard of anyone doing it though

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Sep 19th 2019, 19:28:35

youd have to run a tech start

maybe tech phases even in a longer server

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Sep 25th 2019, 20:03:42

2

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Oct 14th 2019, 0:05:11

.

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Oct 16th 2019, 15:36:04

with the email blast thing does that mean the email sending to remind you a round has ended and to make a new country thing works again as well?

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Oct 16th 2019, 15:38:35

Originally posted by LittleItaly:
Originally posted by Pang:
may turn it on mid-round


Never good to change game dynamics during a set. Remember when qz changed the bots midround? ppl had lots of pitch forks.


the worst change was when decay was changed retroactively during a reset

when one alliance basically used only that and another one basically only went luck

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Oct 16th 2019, 15:41:15

Originally posted by Primeval:
Originally posted by LittleItaly:
Originally posted by Pang:
may turn it on mid-round


Never good to change game dynamics during a set. Remember when qz changed the bots midround? ppl had lots of pitch forks.


Probably correct. But in regards to the previous bot changes: If you consider the other game servers, it will be near impossible to implement some game changes and avoid them being while a round has already started. Bots are a prime example of a portion of the game that affects other game servers, so changes to those items will almost always be in the middle of a round somewhere.


i thought things have been handled pretty well with rulesets applying on new servers

i guess if bots all share one codebase it doesnt help but theres no real reason there shouldnt be a 'main' codebase that can be updated to servers as a new set start if its going to do something crazy

but i cant imagine some sort of retroactive change that helps some people and not others

maybe if bots changed strat, or some strats became out of range due to too little nw or too much defence

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Oct 16th 2019, 15:42:59

praise be to pangea

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Oct 16th 2019, 15:59:33

most of the thinking is probably going into how griefing tags who use the tag gdi feature can be reduced

but one thing which may not be focused on as much is can clans prevent their pacts being violated and thus save themselves from having to pay reps

assuming you can stop your tag hitting pacted allies can someone just drop tag and hit anyway? in which case most pacts still keep responsibility for 72 hours

so can at a minimum the restriction be made sticky for a time period the tag admin decides?

and even better if that time only ticks down while someone is out of vacation to prevent shenanigans, and some pacts include vacation time too

the simplest option could be to just disable vacation for 72 hours on dropping tag

Edited By: enshula on Oct 29th 2019, 15:21:22. Reason: spelling mistake
See Original Post

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Oct 17th 2019, 3:52:21

when people have trouble usually the solution is to try another computer

for most people that means their phone

trying the disability help options might help, like the read aloud one

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Oct 21st 2019, 19:05:43

havnt seen suiciders that were obvious multies or something for a while

sof did 684 hits and 435 defends

119 of sofs hits being ss/ps maybe some still on the ones who hit them but there arnt many really small landkill/farming type hits so probably not

thats a lot for a 27 person tag even if they have some late to tag up

440
442
444
457
458

only the first 3 are deleted, didnt compare the last 2 to the first 3 but the last two look like they could easily be multies of eachother, hit sof one after the other twice

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Oct 25th 2019, 8:05:55

hopefully theres a paid way to skip bonuses/captcha while not making too many multies

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Oct 25th 2019, 8:07:11

wasnt expecting the one building unreasonable expectations to be pang :p

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Oct 26th 2019, 4:36:13

one potential abuse i can think of is

clan A no gdi
clan B gdi
country 1 no gdi

country 1 farms clan A
clan B twosteps country 1

clan A is now unable to do anything to clan B
all they can do is kill off country 1

so efectively the suiciders should now grief war clans and troll them rather than netting clans

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Oct 26th 2019, 23:01:34

its sounding like this whole thing is only useful for very edge cases

that being

netting:
allx lazy players
minor grabbing hardly trying
very late set suicider protection
slightly more useful for techers but probably promotes bad play

warring:
opting out of war, until tag dec war comes in
potentially some sort of timing attack where you drop gdi and hit

griefing:
the two step thing

but most of the netting cases will require multiple tags to work, which seems like a bad behaviour to incentive

possibly leading to drama over tags accepting or not accepting duel tags

and thats without knowing how much it costs which might be a lot, even not counting the dec war costs which arnt nothing, and are as much as 5% of gross income at the start for farmer, more of net, and even more for non theo casher

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Oct 27th 2019, 9:03:36

allx is pretty trivial

just average 1 turn growth with explore+building that one turn, so use your bpt

then compare that to cashing

add in added tech, and expensses change a bit if you want to go further

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Oct 27th 2019, 16:27:53

i think odds are this is just more status quo in the immediate term

at least in the first pass, and it will take at least another set for it to do anything, and possibly 1-2 after that until you can declare on a tag in clanGDI with something like a 72 hour warning period

right now
the warrers think the netters will be safe and effectively in their own little game
the netters think it wont be viable to go for the win

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Oct 27th 2019, 16:42:24

this set there was a bit of fear of missing out on suicide so people suicided before the 22nd

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Oct 27th 2019, 20:20:45

but it sounds like any tag joining clanGDI will have no chance at winning, and possibly not even at t10

though i imagine it will still be doable with techer

but if you join everyone is limited to a very few possibilities, so we will see dumbness like multiple tags, and tags entering and leaving gdi and people rotating through tags

so only tags who want to play in peace but arnt really trying to win will join it, like perhaps pdm

ironically what it will be best for is solo players playing in one man tag who want to try to make t10 and couldnt get super fat and farm flat out probably before

although i never saw someone solo tagged trying to go for 200k or 400k or whatever

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Oct 27th 2019, 20:40:36

pang clarified to someone that if your in clanGDI to hit someone no matter what you have to declare war as the first clause

then the second about untagged is that you can always hit an untagged if you declare war

but if you declared war on someone in a tag who hasnt hit you then you cant

its a very limited use change, potentially negative if people use not being in clangdi as an excuse that someone deserved to be suicided like already happens in express

and we dont even know cost and mmr yet, dec war is already 10, gdi is already 3, so its going to be higher than 13 which isnt insignificant

all the warmongers are panicking over nothing

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Oct 28th 2019, 11:59:36

did you boo trump?

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Oct 28th 2019, 14:39:50

laf wont even use clanGDI as its proposed so i dont get what the point of saying its for our benefit is

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Oct 28th 2019, 18:56:33

lol@urbandictionary
i actually remember people in earth using panger as an insult

Pang
It is a slang term for "disrespect". Just like the word fluff, it can be used in a variety of ways.
1. Dude, why are you panging me?
2. That was so pang.

3. Dave is such a panger.

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Oct 29th 2019, 6:52:21

can we get a clarification that currently the plan is

if your in clanGDI then you need to declare war as an individual to hit anyone including untagged bots limiting you to 1 target per 48 hours

therefore making clanGDI useless for netters and not a concern for warmongers to freak out over

only if that limitation is not in place to cost and mmr matter, and ways of bypassing clan gdi like tags declaring war

edit:
with my position being that as an alliance server protections and benefits shouldnt apply to those who choose to be untagged +bots

so restart bonus, clangdi restrictions, maybe normal gdi restrictions, maybe humanitarians shouldnt benefit untagged

Edited By: enshula on Oct 29th 2019, 7:01:01
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Oct 29th 2019, 14:14:02

well in theory the restart bonus was initially designed to reduce the effects of blindsides and first strikes

which it did to some degree, originally you got back way more of goods on market too, minimum of 70% instead of 50% or something i think but that was nerfed

and maybe some changes to do with how it scales up with being hit, type of hits, amount per hit, or counting all countries not just the most recent one, i dont recall though

but id rather have other means to reduce blindside and first strike such as significant penalties if declaring war without notice and a notice system to give clans time to war prep and notify allies

one of the things i dislike most about the restart system is the more you wall and use your resources the more it helps you, and those are the people that need the least benefit from the restart system

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Oct 29th 2019, 14:58:14

this inner circle thing you refer to is it the development board?

and i believe there is a wide cross section of representation on it

its not exactly private but i believe its so they can have a better signal to noise ratio and discuss without politicking and trolling

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Oct 29th 2019, 15:44:18

yeah you covered that partly, worth considering not allowing countries to vacation for 72 hours after leaving a tag though

what id want to do however if i was going to run a tag to abuse clan gdi is have multiple tags set up, maybe 3

then id have each tag join clanGDI and have 1 clan leave GDI every 1 day people then farm the bots in that tag

then they leave that tag and join the next tag which has already been in clanGDI for 2+ days

that way you can always be farming bots during a short window and be safe from all hits for most of the time

with someone being on irc ping alert or whatever to instantly join the tag back into gdi when hits started

but the whole things going to be such a logistical nightmare that it would only work in ffa 1 man tags probably, where you would be running your topdown FA'd countries, techers, demo resellers whatever as the non/limited grabbing countries

and yes having an ingame foreign affairs diplomacy system would be great of course for multiple reasons!

i liked your suggestion on 72hr exception for retals, woud be good to be able to manually set a country to retal only for player hit/clan wide, extend time if needed for FR reasons, set cripple/farm/kill statuses

and in the new UI would be great to have some of these things show up as alerts or notifications

ie "there is a retal available it expires in 38.4 hours" or "3 current kill targets, please hit" possibly with alliance suggested recommendations of x hits/member although with how small everyoens got thats not really a thing anymore

and of course hopefully you can do your formal clan wars stuff with it :)
and even use it to generate stats that include spy ops done in wars!

not expecting everything at once of course

Edited By: enshula on Oct 29th 2019, 15:58:45
See Original Post

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Oct 29th 2019, 15:47:41

i think somehow i got it into my head clanGDI would include day1 the ability to not have anyone in your tag hit another tag

but instead its more likely to be "you can still declare war and hit sometimes"

basically i wasnt expecting declare war to be needed to hit untagged which kind of means im worried no one will be able to use clanGDI at all