Apr 26th 2011, 20:08:48
It sounds good :)
I did a LONG post in my mobile and before I could finish the bat died :(
In resume this is my Idea
Using the Actual formulas as a base, we could say that a victory would equal 100% of the results, yet by having certain units as predominant in the attack sent the gains would change in a %10
For Example
Troops:
In a army with 100% troops, the attack would have 10% bonus on certain parts
Troops get +10% Buildings, +5% Bushels, +5% Tech and -10% unbuild land.
Jets get +10% unbuild Land, +10% Cash and -10% Buildings.
Tanks get +10% unbuild land, +5% Buildings and -10% Bushels.
The logic behind these silly numbers (that can be changed for balance issues).
Troops are bad on open terrain without cover (hence the need of ditches in WW1) so their ability to occupy it should be limited, urban areas on the other hand should be easily occupied and far less buildings need to be destroyed, also Troops are able to grab some more technology of the nation they invade.
Jets are good to bomb and control the boundaries of a nation, so is easy to keep control of open terrain, however, urban zones are a whole different matter and can't be controlled by planes alone, so the amount of buildings decreases, also the nation would pay hefty "fines" or tax or whatever to stop the air raids, so cash also gets a bonus.
Tanks are good to attack open terrain and are also nice for urban control and battle, so both get a bonus, on the other hand tanks can't enter "farmland" as the terrain is too soft for them, so that gets decreased.
as you can clearly see Tanks would get better LAND returns than the rest, but that is kind of how things work, just remember WW2 :)
lots of time lost, but whatever most of what I wrote is resumed in here :)
How this would work, well in the offence calcs if more than 55% of the attack points come from troops, then is a troop based attack, and so if is jets or tanks...
If no unit has more than 55%, then is a normal attack with no bonus nor penalties :)
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