Originally
posted by
Atryn:
I don't see it as much of a problem. Having experience with this tactic:
- you have to go back to playing 100 turns to get oop again
- you restart with relatively little cash compared to building costs
- you are likely to just get ab'd or br'd down again when you come oop
- you come oop as nice farmland for your enemy.
tradeoffs...
Right now most people are starting with 160 CS+, so that's turns saved by coming OOP again, is it not?
Also, its easy to get a nice indy build to avoid being AB/BRed into the ground... Most of the people SOL is hitting have zero to none tanks/turrets and are sitting on turn 100 instead of saving turns at 99.. It doesn't take that much knowledge to find a way around this issue.
Also, whatever happened to FA for restarts?