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jabberwocky Game profile

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Nov 28th 2011, 22:26:37

Originally posted by JJ23:
i dont grab someone who has a decent amt of warfare tech + say, over 10 missiles on hand. im sure there are other players here who will do the same

its just not worth it.


They might not have it when you attack, but a double tap could motivate them to start stocking missiles for a future retal, especially if you are in the top 10.

jabberwocky Game profile

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Nov 28th 2011, 4:36:43

Some kind of mass delete feature for saved spy ops would also be nice, like instead of an X, make it a clickable box, with an option for select all.

jabberwocky Game profile

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Nov 28th 2011, 1:42:44

I was wondering what the formulas were for calculating damages from GS/BR/AB are, I can't seem to find them on the wiki.

jabberwocky Game profile

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Nov 27th 2011, 3:57:53

GDI means random suiciders you haven't touched can't AB/CM you, which can be reassuring.

jabberwocky Game profile

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Nov 25th 2011, 5:45:35

calls were bad, but that aside, the Ravens looked better than us. 9 sacks?! That's video game numbers.

jabberwocky Game profile

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Nov 24th 2011, 19:19:41

Rock climbing/mountaineering/cycling, preferably all in the same trip.

Football is fun to watch, go 9ers.

jabberwocky Game profile

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Nov 24th 2011, 19:15:31

ya booms seem to triple w/e type you use it for. So basically you're getting three turns worth of production for one turn, which is good if you have massive expenses, but otherwise you could have just bought three extra turns and done something like build or cash or attack.

jabberwocky Game profile

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Nov 24th 2011, 6:05:07

Well if it did, then i would use it.

jabberwocky Game profile

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Nov 23rd 2011, 20:29:47

I think prices fluctuate on med tech, because most techers don't try to sell it. So if there is suddenly demand, there's no supply and prices spike. I tend to tech a lot, and i never research med, because the demand for it is non existent on the individual servers. If it reduced attack losses though, it would definitely be more valuable. With full off allies all attacking 4-5 times a day, med tech would be super helpful. It's easy to lose 30-40% of a standing army to allies, would be nice to reduce that.

jabberwocky Game profile

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Nov 23rd 2011, 20:12:13

tyranny techer isn't all that great either, at least compared to theo.
Turns saved attacking << extra turns spent building.

jabberwocky Game profile

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Nov 23rd 2011, 19:04:46

there's a bunch in the top 20, though i imagine they already have allies.

jabberwocky Game profile

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Nov 17th 2011, 22:33:14

also need a new tech ally

jabberwocky Game profile

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Nov 16th 2011, 18:29:05

bonus

jabberwocky Game profile

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Nov 7th 2011, 5:37:19

I got AB'd because this guy thought I would win. Never even hit him... guess that's why you need GDI.

jabberwocky Game profile

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Nov 5th 2011, 23:26:06

I hear ya, without a doubt its a bad plan to double tap in express. There's a quote by Machiavelli that keeps coming to mind:

"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his revenge."

jabberwocky Game profile

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Nov 5th 2011, 23:17:16

man, hitler's always taking things too far.

jabberwocky Game profile

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Nov 5th 2011, 19:39:03

Still don't get this strat. Run no defense, make one big hit, get tapped by ten different countries, retal one, then be at a substantially lower NW then before? It sounds great on paper, wait what?

jabberwocky Game profile

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Nov 5th 2011, 19:29:11

You're a bigger man than I am, pain. How can you resist attacking a dude with no defense and 2M jets? The babies practically giving you the candy at that point.

jabberwocky Game profile

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Nov 5th 2011, 7:05:04

looking for research allies, def would be good too.

jabberwocky Game profile

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Nov 5th 2011, 0:11:41

you guys don't even know, military sales are terrible right now.

jabberwocky Game profile

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Nov 4th 2011, 6:54:07

it's fine for paradigms like these to shift. IQ was once considered an accurate indicator of intelligence, now there is recognition that this rating doesn't necessarily take into account all factors which make a person intelligent.

So long as changes in the intellectual paradigm are made based on evidence and proven fact, then its perfectly fine that they change. Scientific theories are never immutable, there's always things we don't understand or cannot effectively measure. No need to bemoan change, are world is far more dynamic than we like to admit.

jabberwocky Game profile

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Nov 4th 2011, 6:38:07

i seem to attract merciless retals, so i wrote a poem to vent my frustration.

Ode to a suicider

I’m scanning through spy ops
When what do I see?
But a land with few turrents
And what a vast country!

I scroll to my war room
And much to my joy
I’ve jets a plenty
2 strikes? Oh boy!

I build out the acres
Then head off to bed
Sated by such conquest
I sleep like the dead

But while away from my empire
In the throes of my sleep
That weak little country
Plans on making me weep

I awake the next day
And login to ee
Oh what great deeds I’ll do
With such a large country

But to my dismay
Like the slap of God’s hand
10 nukes have fallen
And laid waste to my land

There are Abs a plenty
And chemical strikes too
With no Construction sites left
What can one do?

I cry and I curse
What can I say?
For two small attacks
He’s blown me away

I message him furiously
What’s this? I declare!
Throw your whole set?
For hardly a care?

You built no defense
And now you blame me?
I was doing you a kindness
Buy turrets, you’ll see!

I reason and rail
Though useless it seems
For some in this game
Like to piss on my dreams



jabberwocky Game profile

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Nov 4th 2011, 4:50:36

really? Why is that?

jabberwocky Game profile

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Nov 3rd 2011, 19:58:52

the new spy op saves are really awesome. Thanks!

jabberwocky Game profile

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Nov 3rd 2011, 8:07:21

I was wondering, even if you have a greater strength then you opponent is there still a chance that an attack can fail? I've made a few attack recently where I know i've got more attacking strength then the defender, but the attacks have failed. I have all the tech, army size and ally info, but still every once in a while one or two attacks don't get through. I know luck can affect it, to what degree though?

jabberwocky Game profile

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Nov 3rd 2011, 6:29:54

Need a good intel ally. I'm playing a CI, so my spy level is going to be high, need someone to match.

Edited By: jabberwocky on Nov 5th 2011, 0:08:38
See Original Post

jabberwocky Game profile

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Oct 29th 2011, 19:44:38

hey i was wondering, if one of my allies is killed, do i still get def/off bonus' from them? Can't seem to find an answer in the wiki

jabberwocky Game profile

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Oct 29th 2011, 0:36:22

kind of amusing to see, don't think anyone has taken the supplier up on it.

jabberwocky Game profile

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Oct 28th 2011, 3:33:28

it would make more sense to increase oil required for attacking, as this is a demand problem. Like make one barrel cover only 20 units instead of 25, so there's more demand for the existing supply.

jabberwocky Game profile

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Oct 27th 2011, 6:15:08

ugh, think of all the cs' he probably has to rebuild, kinda screws up a set.

jabberwocky Game profile

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Oct 27th 2011, 1:39:36

Ya I see what you mean. I like your comment about extra money which you otherwise wouldn't be able to invest. I still think its useful to look at it from a cost perspective, turns are a little less important to a farmer, as you're not worried about cashing or teching. If you attack two/three times a day, spend 5-10 turns spying, you've still got a lot of turns to build out, but that benefit would diminish over time with increased land area, larger grabs, longer build times.

This was mostly born out of me trying to figure out if buying tech early set was worth it (like less than 3-5k acres), which it really doesn't seem like it. Probably past there tech becomes pretty helpful. I was just surprised to see how long it took to outpace buildings costs.

jabberwocky Game profile

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Oct 27th 2011, 0:21:22

Was interested in starting as a demo farmer at some point, so I threw together a spreadsheet to analyze it. One point i was curious about, was when does it become cost effective to start buying tech vs. just simply building more farms.

Some starting parameters for anyone interested in testing my analysis:
Assumed farms make up 90% of land area (10& for IC/CS)
Did not account for building cost reducer bonuses
Assumed zero starting tech
Government was democracy (no market commission, increased tech maximum)

Even setting the agr tech price to $2500 (something rarely seen until late in the set), it doesn't become net positive (from a purely bushels/$ increase) to buy tech until around 10000 acres. one thing not accounted for is the opportunity cost of investments in military and turns required to secure more land, which could be fairly significant (though there are several factors that influence military, tech and land size, beyond simple economics).

one interesting finding, which i haven't fully tested, is that maintaining the ratio of farms/acre with increasing land area, while keeping a static tech level results in a net positive gain in bushel production from you tech (e.g. if you go from 1000 acres to 2000 acres, keeping 90% land area as farms, but maintaining the same tech level, your bushel production from tech still increases). Not sure if this was supposed to be obvious and is true with other techs, but good to know.

I would appreciate some comments or feedback, there could be something i'm missing here.

jabberwocky Game profile

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Oct 3rd 2011, 19:17:22

ya being a techer rocks this set, i started two weeks late and broke the top 100 a few days ago.

jabberwocky Game profile

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Sep 30th 2011, 16:51:18

speaking of tech, i still have one tech spot open. Teching 3k a turn. PM me.

jabberwocky Game profile

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Sep 23rd 2011, 23:01:20

still have one tech spot to fill, as well as off/def

jabberwocky Game profile

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Sep 15th 2011, 21:15:29

Just started playing in primary mon., am going TTR so I need a good tech ally. Use to play 2025 in 05-06, finished top 20 as a TTR. Also could use some def/off allies. Msg number 453.