Verified:

Gerdler Game profile

Forum Moderator
5078

Oct 14th 2017, 17:35:58

So lets establish some things here.

Farmer, casher, techer, oiler, indy and farmer/oiler are all viable strats with pros and cons right?

So what is the 'pro' of being a casher versus being a farmer?
-Well you got buildings that lose effectiveness if you are not fully specialized, that does not apply to farmer. The farmer can have indies for spies or do mass explores with very little cost to his economy. So thats a win for farmer.
-The casher needs more tech to be effective. So thats a win for farmer.
-The casher is limited by pop and PCI growth at early stages of the game, the farmer is not. We are now 3/3 for the farmer.

I guess you could argue that the decay of the farmers food is a con, but it's hardly worth mentioning as also the casher will usually play some turns with food on hand.

So that means the casher, in order to balance these cons needs to have some kind of huge income advantage once techs, buildings, pop and pci are up, right?

Well the breakeven between rep cash and fascism farmer both with lategame tech levels is around $45-46. So if you as a casher need to buy bushels higher than that for stocking, all else being equal, you choose the wrong strategy. :)

And the reason it's like this on team is most farmers do the oil destock, which means they sell neither food or oil lategame. I don't really have just one solution for it but it kinda screws up the dynamics of the game imo.