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Xinhuan Game profile

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Jun 10th 2014, 7:17:43

Celphi, I'm just going to say you haven't played this game sufficiently long (> 2 years) and/or participated in multiple wars (especially clan wars) to comment on warring vs netting. The ideology in how you run your country is completely different.

A warring country focuses on warfare, weapons, strategy and SDI techs. These techs don't boost your income. It also focuses on a decent amount of tanks and troops, and high SPAL. A warring country knowing that it will war will also build less CS, since it won't need or intend to have a huge amount of land, and that it can get a strong country earlier than a netting country that focuses on long term benefits.

A netting country focuses on Res/Bus and their main tech (farmer - agri, indy - indy), and minimally some strat/weapons, and a nominal amount of spies for spying targets to grab. A netting country runs no tanks and troops, their upkeep to attack/defense ratio is off the charts compared to jets and turrets. A netting country will typically have 1.5x to 2x as much CS as a warring one.

The way a country is built and played is different. A netting Commie with no SDI will always lose to a war prepared Dict with a large number of missiles and spies, even if the Commie has twice as much production initially. A netting country doesn't have SDI. A country might get some SDI if it thinks it might get into a war, but in this scenario, it isn't an ideal netting situation anymore, it's in the middle.

This doesn't mean a netting country can't war. If the netting country is allowed to stock a week in week 7, it can absolutely wreck havoc in week 8 of a 2 month reset, a typical war on Alliance server would have to start before a warring clan would even allow a netting clan to start stocking. Declaring war on a clan war in the middle of a switch (say tech start -> farmer) is extreme advantage to the extent espionage between clans outside of the game is a common occurrence.

Even warring on clan servers and solo servers are completely different. Clan servers focus on coordinated killing, solo servers focus on crippling economies of the opponent because solo kills are next to impossible. It is easy to cripple countries. A smaller country can "lose a war" to a bigger one on a solo server, but deal enough damage to have also crippled the bigger country out of a top 30-40 finish.


Also, your comment on Commies in the top 10 shows your lack of knowledge. Commies produce so many units that their NW is inherently high - they need to sell their units every 50 turns to even play, to accommodate this on Express server, Commies are able to sell up to 60% of their units in one sale up from the usual 35% on other servers, so a Commie on Express pretty much has to play at sell at least once every 100 turns. This is true whether it is a warring or netting Commie. They might produce a lot of units, but they need to sell 1/2 to 2/3 of these units in order to buy the techs, food and cash that they need, imagining them to be 100% used in a war is just short-sighted.



Edited By: Xinhuan on Jun 10th 2014, 7:29:29
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