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rangy

New Member
6

Oct 2nd 2012, 10:49:55

i'm sending well over the 10% in the attack and considering the ally defensive bonus in that calculation too. i've done planned strikes too where i'll send the same amount or more as you would send in a standard strike and it still don't break. I just don't get it!

they tell me its the mehul/pang factor. But craps man mehul/pang is happening too many times

Need some help with figuring out attacks

Marshal1

Member
401

Oct 2nd 2012, 11:02:22

govt (dict) could be 1 thing or weapons tech or target's def. bonus or you just calc it wrong.

w/o knowing mil. forces you have and target and his/her ally have its not easy to figure what's wrong.

you can try with this calc http://brbfood.com/eeAttackCalculator.php to see what's wrong.
galleri: fluff off marshal

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Twain Game profile

Member
3320

Oct 13th 2012, 3:47:12

Pretty much everything that can affect defense:

Units (Troops x1, Turrets x2, Tanks x4)
Allies' Units
Government bonus/penalty (Dict, Rep)
Defensive Bonus from Bonus points
Weapons Tech

And of course, Planned Strike affects your attacking ability.

I'm pretty lazy about finding breaks, but I usually estimate what I think I'd need for a Standard Strike and I send that in a Planned Strike. I figure if I think it's just about right for an SS, having 50% extra attacking power should make it a lock 100% of the time. The only time I fail a hit is when I make some type of silly mistake like accidentally picking the wrong attack type or something. Of course, I'm also sending way too much most of the time.

Truss Game profile

Member
216

Feb 5th 2013, 16:17:00

hmm

KoHeartsGPA Game profile

Member
EE Patron
29,583

Feb 11th 2013, 4:24:49

Pang factor lol
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(•_•)
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Marshal Game profile

Member
32,589

Feb 11th 2013, 10:51:35

pang factor exists.
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