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Fatty Game profile

Member
711

Feb 7th 2012, 23:43:20

Go up.

The farmers have it pretty hard. I think the Fascism Gov't would be much better off if the minimum price of food was 38 dollars.

Post your thoughts.



~Fatty~



____________________________

Farming alliances since 2002.

Pain Game profile

Member
4849

Feb 7th 2012, 23:49:16

it should go back up to 32 like it was. 29 is BS and gives even more advantage to the cashers and techers.
Your mother is a nice woman

blid

Member
EE Patron
9319

Feb 7th 2012, 23:50:57

But cashers and techers still are weaker than commies!
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Pain Game profile

Member
4849

Feb 7th 2012, 23:56:05

maybe so. raising the base price of food back to 32 would certainly weaken them a bit.

but no matter what in such a short set by design the commies have an advantage
Your mother is a nice woman

braden Game profile

Member
11,480

Feb 8th 2012, 0:03:53

increase the tax on commies to twenty percent, if not twenty five.

lessen their cash flow, force them to sell more military/hold less, and you weaken them nicely.

of course i have done zero math to determine this, but.. :P

tduong Game profile

Member
2224

Feb 8th 2012, 0:08:04

here's how to weaken commies. take away their bonus :)
Originally posted by blid:
I haven't had a wrong opinion in years

Pain Game profile

Member
4849

Feb 8th 2012, 0:19:39

heres how to weaken commies, get rid of them.
Your mother is a nice woman

tduong Game profile

Member
2224

Feb 8th 2012, 0:37:51

Originally posted by Pain:
heres how to weaken commies, get rid of them.


that doesn't weaken commies. That'll just make them disappear.
Originally posted by blid:
I haven't had a wrong opinion in years

Pain Game profile

Member
4849

Feb 8th 2012, 0:38:11

exactly
Your mother is a nice woman

tduong Game profile

Member
2224

Feb 8th 2012, 0:47:22

Originally posted by tduong:
Originally posted by Pain:
heres how to weaken commies, get rid of them.


that doesn't weaken commies. That'll just make them disappear.


Originally posted by Pain:
exactly


doesn't make sense.
Originally posted by blid:
I haven't had a wrong opinion in years

Fatty Game profile

Member
711

Feb 8th 2012, 3:13:35

some good thought here.

regardless of what gov't has the advantage, i think that raising the cost of food would benefit the whole server and give it parity.




~Fatty~



____________________________

Farming alliances since 2002.

Nuketon Game profile

Member
549

Feb 8th 2012, 3:32:14

if you want to put a commie more on par up the tax to probably 12%... costs them 2% more for every good they buy and sell which I believe would be fairly significant in the long run.

tduong Game profile

Member
2224

Feb 8th 2012, 4:58:49

The fact that Commies have almost no need to try and produce troops or tanks has made them even more powerful. They are most efficient at making jets and turrets.
Originally posted by blid:
I haven't had a wrong opinion in years

TNTroXxor Game profile

Member
1295

Feb 8th 2012, 5:19:08

Make commie GDI cost twice as much and unable to get free gdi from bonus
Originally posted by JJ23:
i havent been deleted since last set

Pain Game profile

Member
4849

Feb 8th 2012, 8:20:19

that fact that a farmer hasnt won in....ever? proves that farmer is far too nerfed.
Your mother is a nice woman

Menion Game profile

Member
134

Feb 8th 2012, 13:42:55

Prevent commies from joining GDI?

TNTroXxor Game profile

Member
1295

Feb 8th 2012, 14:35:31

Originally posted by Menion:
Prevent commies from joining GDI?


then commie will never win :/
Originally posted by JJ23:
i havent been deleted since last set

oldman Game profile

Member
877

Feb 8th 2012, 14:36:15

this should go to the suggestion board =)

shanelee Game profile

Member
271

Feb 8th 2012, 14:41:31

lol

Menion Game profile

Member
134

Feb 8th 2012, 14:51:38

Originally posted by TNTroXxor:
Originally posted by Menion:
Prevent commies from joining GDI?


then commie will never win :/


I think they have won enough lol.

TNTroXxor Game profile

Member
1295

Feb 8th 2012, 15:12:25

How bout only 1 type of gov will be able to join GDI in any 1 set. Every gov takes their turn after each set to be able to join GDI.

Kinda cool when the whole world's gone to fluff and a selected few ppl would net in silence.
Originally posted by JJ23:
i havent been deleted since last set

oldman Game profile

Member
877

Feb 8th 2012, 15:13:59

Originally posted by Menion:
Originally posted by TNTroXxor:
Originally posted by Menion:
Prevent commies from joining GDI?


then commie will never win :/


I think they have won enough lol.


well, if you look at the statistics of the past 107 rounds (let's not count the first 7 rounds as the winning NW then is only 4-5M), commies actually didn't win as many as you think they did.

Winner by government types from Round 7 through Round 114.

Democracy - 7 (6.54%)
Republic - 15 (14.02%)
Theocracy - 43 (40.19%)
Communism - 40 (37.39%)
Tyranny - 1 (0.93%)
Fascism - 1 (0.93%)

blid

Member
EE Patron
9319

Feb 8th 2012, 15:14:59

Counterpoint:

30 Million NW Club
------------------
1. 38,432,505 NW (Communism, Round 74 - I want to go there #79) - bakku
2. 35,545,830 NW (Communism, Round 79 - t y s #103) - afaik
3. 34,714,139 NW (Theocracy, Round 73 - RockNRoll #156) - diez
4. 34,604,561 NW (Communism, Round 79 - cest la vie #154) - diez
5. 33,112,000 NW (Republic, Round 55 - RachelsEhhButCarrieUnderwoodsOMG #23)- JJ23
6. 32,568,894 NW (Communism, Round 71 - sweet dee #23) - bakku
7. 32,050,000 NW (Communism, Round 56 - N O I T A N I M O D Y N D I #58) - JJ23
8. 31,613,340 NW (Democracy, Round 94 - Mischiefdemons Empire #30) - mdemon
9. 31,506,143 NW (Theocracy, Round 89 - lackslustre #81) - afaik
10. 31,152,768 NW (Communism, Round 53 - JJ the impotent litte kitty #34) - danzig
11. 31,025,964 NW (Communism, Round 106 - VivaLuatioN #2) - VivaNick
12. 30,965,872 NW (Communism, Round 108 - Christmas with oldman #88) - oldman
13. 30,921,423 NW (Communism, Round 74 - Rombulation anyway #116) - afaik
14. 30,745,256 NW (Communism, Round 53 - ultrafunkula #57) - afaik
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

oldman Game profile

Member
877

Feb 8th 2012, 15:17:46

heh, that just proves that commie has a higher potential to break 30M nw or in another words, easier to play. It doesn't say commie is more likely to win in any given set.

blid

Member
EE Patron
9319

Feb 8th 2012, 15:19:30

You don't think that it is?
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

oldman Game profile

Member
877

Feb 8th 2012, 15:24:45

Actually I think so too, the statistics I used doesn't tell the whole story.

I think somewhere around Round 65, rules were changed and since then CI has been overpowered.

Statistics from Round 65 to 114 (the last 50 rounds)

Demo - 5
Rep - 3
Theo - 15
Commie - 26
Tyranny - 1

Angryjesus Game profile

Member
651

Feb 8th 2012, 15:39:18

I think taking away the % bonus of goods a commie can put on the market would be a good change for this server only.

I'm not sure raising the food price would actually help farmers in the long run.

Menion Game profile

Member
134

Feb 8th 2012, 15:41:24

So CI has won 52% of the last 5 rounds. It would be interesting to see the rest of the top 10s for those rounds as well.

Something needs to be balanced.

Xinhuan Game profile

Member
3728

Feb 8th 2012, 16:38:47

Angryjesus, while I agree that removing the % market bonus from commie would weaken them significantly (I even made a long post explaining why in oldman's NW records thread), the reason why its there is because removing it would make commies need to do a market sale every 50 turns they play. This would be incredibly annoying.

The better way is really to just reduce the commie +35% indy output bonus.

blid

Member
EE Patron
9319

Feb 8th 2012, 17:43:07

Why not reduce the tech effectiveness?
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

tduong Game profile

Member
2224

Feb 8th 2012, 23:07:49

Originally posted by Xinhuan:

The better way is really to just reduce the commie +35% indy output bonus.


I think that'll just make the prices go up more and there has to be more commies to meet market demand. I don't think i want a game with 40+% commies.

IMO, increase base production, increase maintenance, lower prices will even the playing field as well as having less CIs around.
Originally posted by blid:
I haven't had a wrong opinion in years

Jackelope Game profile

Member
887

Feb 8th 2012, 23:41:45

less commies= less Jets/turrets on the market= higher prices
need more commies

Xinhuan Game profile

Member
3728

Feb 9th 2012, 1:01:27

Perhaps tduong has that right. Higher expenses would directly nerf commies, rather than changing the output bonus.