Verified:

Fail Diego Fail

Member
154

Sep 18th 2010, 16:52:25

So for a while now Ive had 70 missiles. Not bad, I know. Actually it is the maximum...devaluing my warfare tech (like 4.5% @ 15k acres) to whatever I can sell it for. I realize having a missile limit is logical so that alliances dont gather huge amounts of chems and kill each other off like nothing, but perhaps having a way of defusing your own missiles to allow production of other missiles would be appropriate. Of course I could just shoot them at some unsuspecting country but that takes turns and just creates suiciders and as a good RAGEr I dont want to make people suiciders :)

And if the missile cap wasnt to prevent those huge missile fses then Im actually wondering why its there anyways...

qzjul Game profile

Administrator
Game Development
10,263

Sep 18th 2010, 18:03:01

because it was in Earth 2025 ? heh

It's mainly to balance the FS's though, I think yea...
Finally did the signature thing.

qzjul Game profile

Administrator
Game Development
10,263

Sep 18th 2010, 18:04:04

actually on consideration....

its probably to make it so you can't have a 1A country with a few dozen tech points of warfare sit and cash turns all set making missiles, then buy up some military and destroy a few people with hundreds of missiles....
Finally did the signature thing.

Marshal Game profile

Member
32,589

Sep 18th 2010, 19:51:57

at earth2025 there was cap on missiles based on land.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

qzjul Game profile

Administrator
Game Development
10,263

Sep 18th 2010, 20:08:18

yes, that is the current situation as well.
Finally did the signature thing.

dantzig Game profile

Member
528

Sep 18th 2010, 21:37:15

Wouldn't a cap based on NW make more sense?
FoG

qzjul Game profile

Administrator
Game Development
10,263

Sep 18th 2010, 21:56:44

possibly, but don't you need thousands of acres of midwest-farmland to put your missile silos in? :)

There's an idea! missile silo buildings!

what would they do though?
Finally did the signature thing.

qzjul Game profile

Administrator
Game Development
10,263

Sep 18th 2010, 21:59:11

allow you to have one more missile per silo you have; and every X silos (call it 100 or something) allows you to fire an extra missile per turn! :)

no? heh
Finally did the signature thing.

Ozzite Game profile

Member
2122

Sep 18th 2010, 22:05:57

how about for whatever % of your land is covered in silos you can get that % more missiles than base max, or you get missiles than much more often AND can have more...

would be interesting haha
Ah, mercury. Sweetest of the transition metals.

dantzig Game profile

Member
528

Sep 18th 2010, 23:01:13

Missile silos could increase the number of missile that you could hold and increase the max production (would still need warfare tech) and/or missile damage.
FoG

Marshal Game profile

Member
32,589

Sep 18th 2010, 23:48:05

then we would see farmers with alot silos.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Detmer Game profile

Member
4245

Sep 19th 2010, 1:49:51

I agree the missile cap is too low. It should be 20% higher ;)

I would be alright with a fundamental change in missiles - you need silos to store them, to increase cap, to produce them or any combination of those effects. Missile market would be interesting as long as missile production remains a random process. There should not be a private market for missiles. Any of those things would be interesting. Would work better if SDI had a cap > 100.

Fail Diego Fail

Member
154

Sep 19th 2010, 8:20:32

Well there is a land limit for missiles, it is currently 200A/missile I think but Ive had room for 85+ missiles but I was stuck at 70. Networth would make sense, although thatll take some thinking to do...the silo idea isnt bad even though when I play techer I wont like to make the tough decision :P

Ivan Game profile

Member
2362

Sep 19th 2010, 14:31:37


Afaik its 250A per missile these days

Marshal Game profile

Member
32,589

Sep 19th 2010, 17:30:01

i have had over 130 missiles but i had 20-30k acres and i kept warf whole set around 3.5-4%.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....